Staredit Network > Forums > SC1 Map Showcase > Topic: New Map: Strikecraft
New Map: Strikecraft
Jul 19 2010, 1:12 pm
By: Adonminus  

Jul 19 2010, 1:12 pm Adonminus Post #1



Strikecraft


In this map you build a base in order to fight your enemies, it is more in RTS style, you have economy which depends on the number of refineries (Mines) you have and you have buildings which produce many various units (Check Unit Information), the map is symmetrical and balanced or almost balanced (Need more testing). That's mostly all the description I can give, if you find bugs/errors or bad balance then post them here. If you have ideas of new units or better terrain/balance for my map, I will appreciate to hear them.


Screenshots


Map Download: http://www.staredit.net/files/2261/

Unit Information
Refinery: Income (+4 min/s).
2nd CC: Training Ground (Gateway).
Depot: Tower (Cannon).
Bunker: Catapult (Tank).
Missile Turret: Golem (Goli).
Workshop: +1 to gas (Tech).
Dragoon: Observer.
Firebat: Horseman(Vult)
DT: Assassin (Cloaked Bat)
Comsat: Enables Siege/Unsiege of Catapult.



Have fun playing, comments please.



Post has been edited 1 time(s), last time on Jul 21 2010, 10:22 am by Adonminus.



None.

Jul 19 2010, 1:46 pm OlimarandLouie Post #2



pics or it didn't happen.

Sounds interesting, I'll give it a spin.



None.

Jul 20 2010, 6:16 pm Adonminus Post #3



No more comments? Ow.. at least tell me if my map is good or not and how should I improve it.



None.

Jul 21 2010, 12:29 am UnholyUrine Post #4



Post some pictures first D:



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Jul 21 2010, 4:18 am close.ads Post #5



Played it once with you angel, like I said, a lot of balancing is needed, and the symmetrical terrain does make this map a little dry...

Also the instructions are pretty much too vague/unclear. I only knew what to do until you told me what to build!



None.

Jul 21 2010, 9:49 am Adonminus Post #6



Quote from UnholyUrine
Post some pictures first D:
You mean screenshots, ok. I'll add them soon.

Quote from close.ads
Played it once with you angel, like I said, a lot of balancing is needed, and the symmetrical terrain does make this map a little dry...

Also the instructions are pretty much too vague/unclear. I only knew what to do until you told me what to build!
Balancing, for me it's quite balanced for now, I don't know if I need to change something, if you'll suggest me something then I'll see what I can do. And about the "unclear" part, I already fixed it by adding a small tutorial into mission briefings and some other small changes.



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Jul 22 2010, 12:28 am Lanthanide Post #7



No one reads mission briefings.



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Jul 25 2010, 12:36 pm Darknessmanlol Post #8



Looked rather dull at first till I saw Assassin..

A cloaked Bat as an Assassin.. Yaknow, that is actually a new one for me! Nice suprise there..

Quote from Lanthanide
No one reads mission briefings.
This.



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Jul 27 2010, 4:09 am ImagoDeo Post #9



Quote from Lanthanide
No one reads mission briefings.

This.

Unfortunately there's no way to force pubbies to watch them. :/



None.

Jul 30 2010, 12:15 pm Pr0nogo Post #10



If pubbies don't watch them, that's their problem, not the map maker's.




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