Conquer
Jul 25 2010, 3:53 am
By: A_of-s_t  

Jul 25 2010, 3:53 am A_of-s_t Post #1

aka idmontie

Conquer

A mini-mod by A_of_s_t
For v1.15.1

Take on your opponents with tactical placement of buildings and units. Building placement and foresight are key to this game -- note that each building brings in a particular amount of cash or material each day. 8 buildings and 9 units to choose from. You can trade material and cash at the Control. Click the vulture to trade 100 Material for the current trade value and click the marine to trade 100 Cash for the current trade value.

Check the modcrafter wiki for more info: http://modcrafters.com/wiki/index.php?title=Conquer

Final:
Supply Depot now add +4 population
Upgrades added
Fixed strings
Fixed Buttons

Sorry, no pics.

Download:
SEN DLDB
MediaFire

Post has been edited 1 time(s), last time on Jul 25 2010, 4:09 am by A_of-s_t.



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Jul 25 2010, 4:04 am ImagoDeo Post #2



wtf is it and how the heck do I play?

Nevermind, wiki answered my questions.

Post has been edited 1 time(s), last time on Jul 25 2010, 4:11 am by ImagoDeo.



None.

Jul 26 2010, 1:39 am l)ark_ssj9kevin Post #3

Just here for the activity... well not really

Nice mod. It really changed the atmosphere to realistic economy and warfare. Reminded me of Winter Conquest (similar names!)
If there was a complaint, it'd be that gas easily inflated over minerals.



guy lifting weight (animated smiley):

O-IC
OI-C

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Jul 26 2010, 11:25 pm A_of-s_t Post #4

aka idmontie

Quote from l)ark_ssj9kevin
Nice mod. It really changed the atmosphere to realistic economy and warfare. Reminded me of Winter Conquest (similar names!)
If there was a complaint, it'd be that gas easily inflated over minerals.
Thanks. Yeah, I had difficulty getting gas under control, any suggestions for future modders/developers?



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Aug 7 2010, 8:04 pm ClansAreForGays Post #5



PM me if anyone is getting ready to host this.




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[04:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[04:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[04:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
[2026-6-19. : 9:57 am]
Oh_Man -- artosis dropped pretty interesting vid: https://youtu.be/EqZHB8Blra4
[2026-6-18. : 5:01 pm]
Ultraviolet -- :wob:
[2026-6-17. : 6:15 am]
RexyRex -- :wob:
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