If CT is placed on 0: creep generated for level 0.
1: 1
2: 1+2
3: 1+2+3
Get it?
I believe we have to mess with the Behaviours ;o
None.
) down then that would run a trigger or behavior which will add another layer of creep hard to explain
its basically a water behavioral physics engine is what your designing...
Tempz
NudeRaider -- Symmetry
NudeRaider -- Symmetry
Ultraviolet -- just sent you a message on Discord. I suspect you're probably trying to change unit speeds for units that don't use flingy.dat for movement (like any units that walk instead of hovering/flying). You can change their movement to flingy, but they unfortunately look more like they're gliding than walking when you do that.
Symmetry -- EE2, I've been using setdatfile successfully for units.dat and weapons.dat but the flingy changes don't seem to happen
NudeRaider