Staredit Network > Forums > SC1 Terrain > Topic: Inverse Desert Tileset Outpost ramps?
Inverse Desert Tileset Outpost ramps?
Jun 8 2010, 5:04 am
By: Marine  

Jun 8 2010, 5:04 am Marine Post #1



Basically this is a request; for either someone to provide a map that has a bunch of desert inverse ramps that includes outpost ramps or to actually make the ramps themselves. I would really appreciate it.. thanks guys!



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Jun 8 2010, 2:43 pm Aristocrat Post #2



Quote from Marine
Basically this is a request; for either someone to provide a map that has a bunch of desert inverse ramps that includes outpost ramps or to [because I am too lazy to] actually make the ramps themselves. I would really appreciate it.. thanks guys!

is what I read.

(j/k)

I tried this before and failed miserably. There is no way of blending structure to a ramp that also has structure terrain. I can make backwards ramps using non-structure terrain that blends somewhat to it, but those don't have forwards counterparts.

Ask Gigins.



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Jun 8 2010, 7:03 pm Marine Post #3



Heh, I have tried myself and failed miserably at it. I'm no terrainer :/



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Jun 9 2010, 6:27 pm Tempz Post #4



Map in attachment.... btw you start googling more XD



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Jun 9 2010, 8:31 pm Marine Post #5



None of those work.. the outpost ones are all facing downward. I need them inversed so they're facing upward :/



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Jun 10 2010, 3:45 am stickynote Post #6



I've never seen any nice looking ones. They all look terribly ugly.



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Jun 23 2010, 4:42 am Tempz Post #7



I can make inverse ramps but they kind of ugly :O if you like i will make them



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Jun 23 2010, 9:03 pm Tempz Post #8



After checking professional desert maps i found that no one has created a desert ramp that was at least main stream
Secondly Making a balanced inverted ramp is nearly impossible after over 2 - 3 hours of work

It can be done as long as your willing to sacrifice the a mirrored version of the regular ramp

Post has been edited 2 time(s), last time on Jun 24 2010, 1:39 am by Tempz.



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Jun 24 2010, 9:41 pm Aristocrat Post #9



Quote from Tempz
After checking professional desert maps i found that no one has created a desert ramp that was at least main stream
Secondly Making a balanced inverted ramp is nearly impossible after over 2 - 3 hours of work

It can be done as long as your willing to sacrifice the a mirrored version of the regular ramp

I used inverted desert ramps for this map...
http://www.teamliquid.net/forum/viewmessage.php?topic_id=124252



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Jun 25 2010, 2:56 am Tempz Post #10



Well the main reason i didn't post my large array of different ramps is that it was incredibly block so is yours :O



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Jun 25 2010, 3:01 am Aristocrat Post #11



Quote from Tempz
Well the main reason i didn't post my large array of different ramps is that it was incredibly block so is yours :O

If you consider what I had "incredibly blocky"...

POST YOUR RAMPS. NOW. DO WANT. O_O



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Jun 25 2010, 4:07 pm Tempz Post #12



mines were no better :O
i found the best inverse ramps were just what jungle high dirt - jungle dirt is :(



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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