
None.




To be honest, the zealot timing is designed for 1 person to operate each one, which makes it quite a bit more difficult when 1 person is doing both. People usually opt to have 1 person do both though, to decrease the time it takes for the other two people to make their way past the trap.

I'm not sure of how to stop that, and even if I did, I'm on a much older Mac which can't run any advanced editors that could fix the problem anyways.
I'm not sure of how to stop that, and even if I did, I'm on a much older Mac which can't run any advanced editors that could fix the problem anyways.
I need to play with people from SEN... though some of them have admittedly maphacked as well in games we've played >_> I wasn't sure if you could still have total functionality over units with vision disabled by using a maphack, but now that I think about it more I guess it makes sense that if you can do it without a maphack, you could certainly do it with one.
I definitely need to find a competent person to play with.
That would be a really good way to do it to force them to each do one themselves. The original design actually was impossible for 1 person to do by himself (second valve area was above first one, oil vents were on same side, no wall between valve areas). I ended up redesigning this and the fireball area so that 2 players would be able to do it though, and then made sure it'd be more difficult for 2 people than 3.

There have been a number of instances where someone found it seemingly impossible to click both fast enough for a prolonged period of time, so I'm glad there are also people on the other end of the spectrum 

I usually almost slip up twice every time I do it, though I've yet to actually let any out. There have been times where someone had to be the builder because they genuinely couldn't keep up the pace, they'd be fine for maybe 5 minutes then let out 2, which is enough to completely decimate your platforms.
Leeroy_Jenkins



UnholyUrine
Leeroy_Jenkins





Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
Ultraviolet -- Symmetry
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
NudeRaider -- Symmetry
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
NudeRaider -- Symmetry
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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