One question, is there a way to do the hide tab work for multiple players? as is, when anyone clicks it it moves it for everyone.
Yea, you'd have to make different dialogs for each player, and then assign each of them a different variable or an array for each of the variables needed. Really, with the small amount of triggers it took to do the tab thing, it shouldn't be too tedious to make 'em for each player.
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive