Staredit Network > Forums > SC2 Assistance > Topic: Blocky Water
Blocky Water
May 5 2010, 2:26 am
By: Tharuk Zhal Omaenha  

May 5 2010, 2:26 am Tharuk Zhal Omaenha Post #1



How do you make water fill a valley smoothly? When I lower a section of terrain and fill it with water, it appears blocky on the diagonals. Is this a glitch, or am I simply doing something incorrectly?



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May 5 2010, 2:41 am donwano Post #2



Eh, post a picture. I think you need to use some shoreline tiles as well and meld a shit ton of them together to make it smooth.




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May 5 2010, 2:41 am stickynote Post #3



Can you explain that better? A picture or map would be nice.



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May 5 2010, 2:52 am Swampfox Post #4



Perhaps you need to lower the level of the water to whatever height your valley is at:





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May 5 2010, 6:34 pm Tharuk Zhal Omaenha Post #5



Quote from Swampfox
Perhaps you need to lower the level of the water to whatever height your valley is at:


No, that's not it. I've already lowered my water level and created a depression. Anyway though, the question no longer applies, as I'm having trouble duplicating the problem. Also, just to clarify, it was as if the water was restricted to using square tiles to attempt to conform to the edges of the pit it was in; it wasn't doing so smoothly. It's fine now though, on a different map with the same tileset.

Quote from donwano
Eh, post a picture. I think you need to use some shoreline tiles as well and meld a shit ton of them together to make it smooth.

Could you explain what shoreline tiles are, and the process you partially described?



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May 14 2010, 6:59 am Fallen Post #6



To actually answer the question of why it is square terrain: they want you to be creative and create you're own low land for the water to sit in. If you do that then the shape of it wont matter. The only part seen is were the the terrain isnt, and the were the terrain is the water will be a free shape, taking the form of the vally around



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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