Staredit Network > Forums > SC2 Assistance > Topic: Terrain cliffs
Terrain cliffs
May 2 2010, 11:43 pm
By: youarenotworthy  

May 2 2010, 11:43 pm youarenotworthy Post #1



youarenotworthy -- I'm having trouble figuring out how to do cliffs and transitions from low to mid to high terran, or from low to high. What tool creates cliffs like this?
Have they not implemented something like this?

In brood war, you simply added 'high terrain' and it created the cliff going from high to low terrain, how do we make these cliffs in starcraft 2? I've seen such a thing in the blizzard maps but can't figure out how to create them.



None.

May 3 2010, 1:24 am Apos Post #2

I order you to forgive yourself!

Does this help?





May 3 2010, 1:38 am youarenotworthy Post #3



Not really, no. Could you interpret what is being illustrated? Also, is there only the two cliff types available for each tileset?

Ahh I see the problem. The problem lie with the tileset I was using.

Post has been edited 1 time(s), last time on May 3 2010, 1:59 am by youarenotworthy.



None.

May 3 2010, 2:23 am Syphon Post #4



Quote from Apos
Does this help?

Pressing ctrl+t hides those ugly pieces of terrain climbing up the cliff, fyi.



None.

May 3 2010, 9:20 am Devourer Post #5

Hello

Thanks Syphon, I had activated it as well, I hate that!
How does Blizzard think that this is of any use, especially as it disappears when testing the map.



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May 3 2010, 9:51 pm Apos Post #6

I order you to forgive yourself!

Quote from Syphon
Pressing ctrl+t hides those ugly pieces of terrain climbing up the cliff, fyi.

Awesome! Now it looks more professional.




May 4 2010, 3:33 am ZeroAme Post #7



Quote from youarenotworthy
Not really, no. Could you interpret what is being illustrated? Also, is there only the two cliff types available for each tileset?

Ahh I see the problem. The problem lie with the tileset I was using.

That doesnt even make sense, every tileset has cliffs..



None.

May 4 2010, 6:02 am gibbsies Post #8



Quote from Apos
Does this help?
lol why do ur cliffs look like this? mine look nothing like that..



None.

May 12 2010, 2:22 am PunWisp Post #9



You mean something like this?



Use the lower tool, the uniform on the deepest part of it, and it flattens and levels it out, depending how deep it is, the edges will seem sharp and unnatural. You would use the smooth tool and literally tap the button on the sides (Its sensitive, and if you do it too much it will look like a ramp)

Then get one of the tiles (Theres a tile in each set that looks perfect for cliffs, example is in the pic).

is this what you mean?

(If you mean cliffs, just go to the cliffs option and mess with that, its the easiest part of the Sc2 editor)



None.

May 12 2010, 4:20 am ShredderIV Post #10



This is something that's been bothering me for a while. If you create terrain with two different levels like that, will units automatically recognize it as a cliff, or will they walk on it like normal?



None.

May 12 2010, 12:43 pm PunWisp Post #11



Thats why you use the pathing tool so they can't walk across the cliff sides :P and it would be like a actual cliff.



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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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