Staredit Network > Forums > SC2 Assistance > Topic: Data: Custom Burn Behavior
Data: Custom Burn Behavior
Apr 30 2010, 9:13 pm
By: ZeroAme  

Apr 30 2010, 9:13 pm ZeroAme Post #1



Ok so in this TD I am working on I have 2 turrets that are elemental, water and fire. I have it set up so that when a unit is attacked by the water type turrets the behavior Marauder - Slow is applied to that unit for 5 seconds and then it wears off. What I am trying to do is create a new behavior for my fire type turrets that will burn the creep unit for 5 seconds doing 1 dmg every .5 seconds or something like that.

I tried duplicating the marauder slow behavior and modifying it so it would do damage but that didnt work and I'm not really sure as to what other behaviors would work for this. I even tried apply terran building burnout behavior to the creeps but that didnt work. Probably because its restricted to building's only(I'm assumeing). I just thought I'd ask you guys if you have any suggestions that would help me with this.

EDIT: Terran Building Burnout doesn't work because it requires the unit to be at 1/3 of HP remaining.



None.

Apr 30 2010, 9:20 pm Swampfox Post #2



All you have to do is remove the Validators (Disable) - {Terran Building Burn Down (Fire)}



None.

Apr 30 2010, 9:31 pm ZeroAme Post #3



Im not really sure how to disable it so what if I just make the combiner Life > 0HP instead of the Life < 1/3HP?

EDIT: Ok I did what I said above and it worked but then after I figured out how to disable/remove the validator :)

Post has been edited 1 time(s), last time on Apr 30 2010, 9:43 pm by ZeroAme.



None.

Apr 30 2010, 9:43 pm Swampfox Post #4



My bad. I should have explained a little better. It's actually very simple:

Behaviors -> Terran - Building Burnout

Then just modify this field, and remove the value that's there:


EDIT: Lol at your edit!



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
[2026-6-19. : 9:57 am]
Oh_Man -- makes me wonder if SEN knows anything about the topic
Please log in to shout.


Members Online: Wing Zero