Patch 9!
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Apr 23 2010, 8:00 pm
By: Leeroy_Jenkins  

Apr 23 2010, 8:00 pm Leeroy_Jenkins Post #1



StarCraft II Beta – Patch 9 (0.11.0.15097)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

General


- The StarCraft II Editor is now available!
- Players will now be able to begin creating trigger maps in preparation for map publishing which will be made available in an upcoming beta patch.

- Achievements & Decals are now live!
- Players will now be able to earn achievements, browse the list of available achievements, and view achievements earned by friends.
- Players will be able to highlight favorite achievements in their Showcase.
- Earning certain achievements will unlock portrait and decal rewards.
- The updated Homepage now includes a Recent Broadcasts panel and a News & Community panel.
- A new Match History page is now available which will allow players to browse and filter their last 1,000 games played.
- A new Community page is now available which features an in-game version of RSS news feeds.
- A new Friends-of-Friends feature has been added, which allows players to easily find and connect with more real life friends on Battle.net through existing friends.
- Additional friends’ presence details are now available from the Friends’ list.
- Improvements have been made on the Voice Chat system in game.
- Please use the new voice chat and provide feedback via the StarCraft II beta forums.
- The score screen now features a new graph tab.
- The art for many parts of the user interface has been updated.
- Hotkey templates have been added.
- In the gameplay options menu select from standard name based hotkeys for right and left-handed players, grid based hotkeys for right, and left-handed players, and classic StarCraft keys.
- Several hotkeys have been changed to avoid conflicts with the "Select All Warpgates" UI button:
- The Set Worker Rally Point has been changed from W to R.
- Build Sensor Tower has been changed from W to N.
- Terran Infantry Weapons have been changed from W to E.
- Terran Vehicle Weapons have been changed from W to E.
- Weapon Refit has been changed from W to R.
- Burrow has been changed from W to R.
- Spawn Larva has been changed from R to V.
- Neural Parasite has been changed from R to E.

Balance Changes


TERRAN
Marauder
Concussive Shells research cost decreased from 100/100 80 seconds to 50/50 60 seconds.


PROTOSS
Immortal

Build time increased from 40 to 55.


ZERG
Infested Terran

Damage increased from 5 to 8.
Speed decreased from 1.5 to 0.9375.
Queen
Speed off creep decreased from 1.5 to 0.938. (Speed on creep unchanged.)
Spine Crawler
Attack period decreased from 1.6 to 1.85.
Infestor
Neural Parasite range increased from 7 to 9.
Fungal Growth projectile removed; Units in the target area are now instantly hit.

Maps



We've made a change to the (2)ScrapStation map to make the natural expansion easier to defend.
New maps have been added to the ladder rotation while others have been removed as follows:
1v1
Added (2)IncinerationZone
2v2
Removed (4)LostTemple
Removed (4)Metalopolis
Added (4)AridWastes
Added (4)Coalition
Added (4)Decena
Added (4)ScorchedHaven
1v1(Novice)
Removed (4)NoviceKulasRavine
2v2(Novice)
Removed (4)NoviceKulasRavine
Removed (4)NoviceShakurasPlateau
Added (4)NoviceDecena
Added (4)NoviceScorchedHaven
Added (4)NoviceTwilightFortress



None.

Apr 23 2010, 9:16 pm DevliN Post #2

Woah

We know. See:
http://www.staredit.net/topic/10689/
http://www.staredit.net/topic/10679/1/



:devlin: Currently Working On: :devlin:
Myself

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[10:31 am]
NudeRaider -- blessed innocent soul knows nothing of the strife we had before EUDs were discovered :teehee:
[2026-6-23. : 3:29 am]
DarkenedFantasies -- Probably just didn't care. For example, at some point before release, they've updated the graphics of some of the Protoss buildings (Forge, CyberCore, Citadel, Observatory, Arbiter Tribunal), but instead of properly re-rendering them with edited 3D models, they did crappy copy-paste jobs on the rendered graphics.
[2026-6-22. : 8:35 pm]
Ultraviolet -- :wob:
[2026-6-21. : 11:38 pm]
Symmetry -- :wob:
[2026-6-21. : 4:56 am]
Ultraviolet -- I suppose we'll likely never know, but my guess would be that they already saw it operating successfully and there was no monetary incentive to finish the original work. And the dev cycle in old school Blizzard was so hectic, it's possible it just got forgotten about after the original game got released. Plus there's an element of existing MPQ files that were packaged with the original discs becoming outdated if they updated it. And it's not like they remade the original MPQs, they just made new ones for BW specifically
[2026-6-21. : 4:26 am]
Oh_Man -- so that makes me think maybe the theory they are unfinished is not true and its a deliberate design decision, coz why not finish them wen ur making brood war?
[2026-6-21. : 4:25 am]
Oh_Man -- the thing is thos buildings are from classic. that means they went ahead and made brood war without ever finishing the 'unfinished' buildings
[2026-6-20. : 6:15 pm]
Ultraviolet -- Yeah he's talked about a lot of that stuff in his casts before. It seems plausible. Especially knowing how Blizzard of yesteryear operated.
[2026-6-20. : 3:47 pm]
NudeRaider -- to clarify: couldn't recall the behavior for every single Protoss building but I was aware the disparity exists.
[2026-6-20. : 3:43 pm]
NudeRaider -- Contained nothing new for me. Didn't know all building's behavior, but very much all unit's. Also Terran balance whine - also nothing new :lol:
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