Io-
Apr 1 2010, 4:01 pm
By: Kaias
Pages: < 1 « 3 4 5 6 79 >
 

Apr 19 2010, 5:51 pm Kaias Post #81



Quote from fat_flying_pigs
If spells didn't work, then how would the critter heroes kill the larvae?
I'd make an exception for them.



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Apr 19 2010, 6:56 pm ImagoDeo Post #82



Where did this project's name come from?



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Apr 19 2010, 8:25 pm Kaias Post #83



Quote from ImagoDeo
Where did this project's name come from?
Random. We'll think up an actual name once we get there. We're open to suggestions.



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Apr 19 2010, 8:31 pm CecilSunkure Post #84



If the armour is for all units not just roots, do whatever is simplest development wise. Both options should be equally fun, so just go for which would take less time to create//balance.



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Apr 19 2010, 11:25 pm 24million Post #85



the first thing i thought of when i saw the larvae thing, wont it be pretty hard to click on the tree if you have to specifically target a small unit at the base of the tree? it would be kinda annoying to have to click the bottom of the tree and not be able to click any other part. but anyways, having separate roots seems like a better idea to me

i think you should use the percentage armor thing

this map seems quite complicated to make, and has many things i have never seen before in any sort of starcraft map. really looking forward to seeing this map finished



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Apr 20 2010, 1:17 am stickynote Post #86



Absolutely do not let the roots heal in anyway. It drags the game on longer than it needs to be. If the other team reaches the opposing team's tree, let them lose. They had their chance when they lost their guardian.
As for the game name, keep it Io-; it sounds fine.

Btw, how many lanes are you having? 1 or 2? I think this is something to really consider. And will experience gain work the same way as in DotA (if stuff dies near you, you gain partial exp and you gain the full amount for killing it) or only for kills, as in Temple Siege?

As for guardian scaling, just increase its HP and damage every 5 minutes or something. You could also give him some kind of spell that gets more powerful.



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Apr 20 2010, 1:19 am ImagoDeo Post #87



Quote from stickynote
Absolutely do not let the roots heal in anyway. It drags the game on longer than it needs to be. If the other team reaches the opposing team's tree, let them lose. They had their chance when they lost their guardian.
As for the game name, keep it Io-; it sounds fine.

Btw, how many lanes are you having? 1 or 2? I think this is something to really consider. And will experience gain work the same way as in DotA (if stuff dies near you, you gain partial exp and you gain the full amount for killing it) or only for kills, as in Temple Siege?

As for guardian scaling, just increase its HP and damage every 5 minutes or something. You could also give him some kind of spell that gets more powerful.

I agree about no root healing. Potential abuse isn't the only problem, as you've pointed out.

There are two lanes, clearly visible from screenshots.

Can't exactly increase damage without having the computer upgrade. A spell would be the best way to do it.



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Apr 20 2010, 1:24 am Kaias Post #88



Quote from ImagoDeo
Quote from stickynote
Absolutely do not let the roots heal in anyway. It drags the game on longer than it needs to be. If the other team reaches the opposing team's tree, let them lose. They had their chance when they lost their guardian.
As for the game name, keep it Io-; it sounds fine.

Btw, how many lanes are you having? 1 or 2? I think this is something to really consider. And will experience gain work the same way as in DotA (if stuff dies near you, you gain partial exp and you gain the full amount for killing it) or only for kills, as in Temple Siege?

As for guardian scaling, just increase its HP and damage every 5 minutes or something. You could also give him some kind of spell that gets more powerful.
I agree about no root healing. Potential abuse isn't the only problem, as you've pointed out.

There are two lanes, clearly visible from screenshots.

Can't exactly increase damage without having the computer upgrade. A spell would be the best way to do it.
We can control absolutely every aspect of every participating units' health, maximum health, mana, maximum mana, damage, armor, spells, chance to critical strike, chance to evade, chance to hit and a couple others I'm probably forgetting at any moment in the game. Why? because we're using vHP and everything is stored and handled in death counter variables.



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Apr 20 2010, 4:14 am stickynote Post #89



If you've played DotA before, then I was thinking something like Roshan, who has no active spells but passive spells will randomly activate upon attack. For the guardians, you could make it 15% (increases over time) chance on attack to stun the target for 1 (increases over time) second and deal some damage to nearby heroes (which also increases over time). Its health can increase. While the tree should not be able to regenerate health, I think the guardian should be able to regenerate health, but at an extremely slow rate.

Good luck on the map. It will be 3p1c.



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Apr 20 2010, 4:20 am LoveLess Post #90

Let me show you how to hump without making love.

You guys are making some serious progress on this, wish it was the same for another map... Or maps, however you wanna list that project's spoils.

And also, I hear how most of your upcoming mechanics work from BNet, so there's no point in asking on the forum.

Quote from Kaias
Quote from ImagoDeo
Where did this project's name come from?
Random. We'll think up an actual name once we get there. We're open to suggestions.
Lore Dyne :crazy:




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Apr 20 2010, 12:58 pm TiKels Post #91



Quote from CecilSunkure
If the armour is for all units not just roots, do whatever is simplest development wise. Both options should be equally fun, so just go for which would take less time to create//balance.
I disagree, I feel that production time is irrelevant, especially at the inhuman pace Kaias and Lethal work at!

Whatever makes the game the best is my vote. I, personally, would like to see the percentage implemented as it would just make the map that much more... well *Gasp*.

I don't think the roots should be damaged by spells, it would make splash spells too powerful against it, and if you nerfed them they would probably be too weak to be useful anywhere else (such as spawns). That is, unless, you gave the roots splash resistance or something. Really, I suppose, it depends on what you want the final product to be. There's plenty of routes pun that can be taken.

Keep on truckin'.

Quote
Ability 2: Paralytic Hold:
Obeah Pest channels a paralyzing embace on a Hero. Channel disrupted by Obeah Pest moving, dying or casting other spell.
Moving? I am sure you have thought of this, but it's just simply annoying to have to keep pressing hold position on your player just for a spell to work.

You also spelled "embrace" wrong in that.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 20 2010, 5:28 pm Kaias Post #92



Quote from TiKels
Quote
Ability 2: Paralytic Hold:
Obeah Pest channels a paralyzing embace on a Hero. Channel disrupted by Obeah Pest moving, dying or casting other spell.
Moving? I am sure you have thought of this, but it's just simply annoying to have to keep pressing hold position on your player just for a spell to work.
We'll manually lock them by moving to an implacable location; when the Pest is given an order we'll release the lock and let it follow it through. The inability for units to hit constantly moved units doesn't matter because we're detecting the cooldown and target of their attacks, not whether they land or not. This also eliminates height advantage issues and sprite cover.

Quote from TiKels
You also spelled "embrace" wrong in that.
Not anymore.



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Apr 20 2010, 5:58 pm TiKels Post #93



Oh my!!!

Also: Morphling showed me a cool EUD action replacement for order coordinates. A -lot- less triggers are used.


Status update please?



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 20 2010, 6:44 pm Kaias Post #94



Quote from TiKels
Also: Morphling showed me a cool EUD action replacement for order coordinates. A -lot- less triggers are used.
I will never use EUD actions. I think they're stupid and take all the fun out of map making.

I don't even like EUD conditions; this is the only map I've ever made using them.



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Apr 20 2010, 7:05 pm TiKels Post #95



Not even for aesthetic purposes? Just wondering...



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 20 2010, 7:13 pm Cinolt Post #96



Plus, SCMDraft 2 doesn't support EUD actions in the text editor, so it will be impossible to manage with a trigger-intensive map like this.



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Apr 20 2010, 9:40 pm TiKels Post #97



Doesn't macrotriggers? Plus, it only takes like ~50 triggers to make it pixel accurate with EUD actions... (input AND output)



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 20 2010, 9:52 pm Cinolt Post #98



You can't put in any triggers that macrotriggers produces with eud actions because the text editor won't accept them.

Even after you hand-trigger them in the classic editor, the text editor won't work until you take them out, and in a map like this the text editor is a must basically. I mean I guess if you're a really good planner you can have it so you put in the eud actions last... but it'll probably be too much of a hassle for the benefits to be worth it.



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Apr 20 2010, 10:02 pm TiKels Post #99



K. Why doesn't someone make a better interface? One that accepts eud actions?



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 21 2010, 1:20 am stickynote Post #100



Because nobody expected EUD actions to be working.
EDIT: I'd just like to say that Obeah Pest's ultimate is potentially abusable if you target a med-low hp hero and then run into the guardian or a bunch of creeps.



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