Staredit Network > Forums > SC1 Map Showcase > Topic: Sniper Psychosis {Rpg}
Sniper Psychosis {Rpg}
Apr 16 2010, 7:05 pm
By: The_Desacrator  

Apr 16 2010, 7:05 pm The_Desacrator Post #1



Hello boys and girls this is my first sniper map. It is an rpg, and I designed it to be team based so you will need at least three people to beat it. It uses the Twilight terrain. Its not an extremely difficult map, and I didn't want it to be. The general description of what most people say is it is "challenging but fun" which is what I am aimed for. There are of course revives and upgrades. Every 30 kills also earns you a bonus mineral. There are 5 levels and here is a quick breakdown of each:
Level 1: Air dropped into a canyon with orders to destroy a Communications Array.
Level 2: Teleported in to a power plant that supports the surrounding bases with power.
Level 3: Teleported to the outskirts of a weapons manufacturing plant.
Level 4: Find a secret laboratory, steal the tech, and rescue the hostages at the main base.
Level 5: FFA. Instructions to unallie vision and let the fighting commence.

Attachments:
Sniper Psychosis.scx
Hits: 9 Size: 224.64kb



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[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
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