Staredit Network > Forums > SC1 Terrain > Topic: A Truly Ruined Temple
A Truly Ruined Temple
Apr 15 2010, 1:03 am
By: Tempz  

Apr 15 2010, 1:03 am Tempz Post #1




Temple Lost In Time
The 2500 year old temple in the middle of the jungle bears the corpses from the great war which threatened to crack the planet in half, greed of those who came to the flooded pastures of neivue (NeVeu) (translation of golden city) for the darkness in the shadows the tombs of the ones lost from the great war will rise...

Oh and btw... Work the backdoor ;) since the front is so cliche
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Apr 15 2010, 1:24 am samsizzle Post #2



pretty darn blocky. Nice concept though.



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Apr 15 2010, 2:29 am DavidJCobb Post #3



I get the joke, but how does it relate to the terrain?

The blend between the tree tile, cliff tile, and the top part of the temple is good. Nice idea for the crevice on the right corner of the temple. Overall, however, it is extremely blocky.



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Apr 15 2010, 2:32 am CecilSunkure Post #4



The bone thing would look better on the right if you cut out a middle link.



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Apr 15 2010, 2:57 am Tempz Post #5



I do see a lot of the major blocks but as howler said it is impossible to avoid blocks unless you want a simple piece secoundarly this is not perfect terrain so to speak but since I've explored several temple concepts it was hard to find something "new" with as little blocks as possible....

Edit : it was more a concept rather then a perfect piece terrain



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Apr 15 2010, 4:29 am payne Post #6

:payne:

Not bad.
I mostly like what you've done with the trees on the back of the temple. =D



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Apr 15 2010, 10:05 pm Tempz Post #7



I've been holding this off for a while since its you might hate it =/



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Apr 15 2010, 10:47 pm CecilSunkure Post #8



Quote from Tempz
I've been holding this off for a while since its you might hate it =/
The temple itself actually looks good. The only block I care about is the one tile on the stairs in between the four pillars, which was made of a tile from the crashed ship doodad. Other than that, the temple looks pretty good. You may want to try and find something else to place on those stairs if you can.



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Apr 15 2010, 11:54 pm Tempz Post #9



Hmm duly noted...



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Apr 21 2010, 3:24 am Howler Post #10



jungle is so fun to blend with haha



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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