Io-
Apr 1 2010, 4:01 pm
By: Kaias
Pages: < 1 2 3 4 59 >
 

Apr 3 2010, 4:25 pm Morphling Post #41



Quote from Ahli
Quote from Morphling
Ciara, that is easy to do. First, detect the mouse coordinations and screen coordinations and compare that with the location of the displayed text. If the mouse location is in the same coordinates as the text then you display the details of that item / spell. Since displaying text doesn't affect gameplay, it is possible.

Btw, I heard you guys gave my sister a hard time. gj :bleh:
You only need the mouse coordinates for that. The screen coordinates aren't nessecary for mouse over displayed text.
Oh yeah, my bad.
Quote from stickynote
@morph: that really was your sister? haha.
Yup. She said you guys were asses. I just laughed at her.

Anyways, If this isn't a prank then good luck to you guys. I could give you some ideas if you wanted.



None.

Apr 3 2010, 4:45 pm Ultraviolet Post #42

We do a little trolling

God, I would love to see a completed map from you guys. This looks really awesome. I love it how you top it all off by not only saying "We're gonna make an awesome AoS," but also "We're gonna make it tiny" :P Amazing, really.

@morph: Apparently I really creeped her out. I rule :3




My Projects:

Impossible Ultraviolet | Impossible UV 2 | Impossible UV 3
Mercenaries 2020 | Mercenaries III
Squad Defense

Legacy Projects (No guarantee of functionality in modern SC):

Pixel Adventure 2 | Space Snipers | Control the Ball

______________________________________________

Join me in Torn City

Apr 3 2010, 4:49 pm Kaias Post #43



Quote from CecilSunkure
Kaias how long did it take you to get used to the Macro Triggers format? How long have you been working on this? How much better do you think the Macro Triggers environment is compared to scmdraft in terms of time consumption while creating triggers?
It took me one morning to install and learn the little nooks and crannies of Macro Triggers. Only specific systems were made in Macro Triggers, though; the actual map is being stitched together with the environments Scmdraft provides. Years of using Scmdraft is a hard habit to break, and unless I'm generating a very large system (IE the 150k destination EUDs) it is faster for me to make it in the trigger editor.

Quote from stickynote
Destination coordinate detection? What is that? Then are you using a gateway or something to select spells?
It detects the coordinates that a unit is ordered to. We are doing it on 6 scourges, one for each player to target their spells and select their options with.

Quote from name:Ciara
You're all so gullible :P
This was the big give-a-way for me:
Quote
Morphling is right, the mouse detection in that case is purely for display and as such won't cause it to desynch. Because the screen will be anchored in that instance, the text provides an accurate overlay for the coordinate 'buttons' destination detection can select.



None.

Apr 4 2010, 10:36 pm TiKels Post #44



Very, very clever. But you have yet to elaborate on where you will be using the EUD keypresses, I'd like to hear what clever bit you have for that.

Here's some ideas:

Constantly move a crystal to a unit named "Ghostwalker" and then remove it; it will be slow BUT it will be able to walk through other units (I heard this works but I have never tested it). Spells would be centered around enthralling and slowing other units in snares or weak spawns, basically fetter. Expand on this if you like it.

How about a character based around music? Possible names: The Orchestra (-estrate, some awesome suffix, etc), Note, The Musician. Would have abilities based upon "clicking" your scourges on certain randomized, preset, or randomized preset targets that appear around your character. Would require mouse accuracy and rewards those who practice. Also would play cool music ^^

Another idea: A character named Carbo who has the ability to turn into a turtle, and cast mass confusion (spawns tons of hallucinations and spams annoying effects and noises, perhaps even text). It'd just be a nice shout-out to our old friend. Says random quotes as well.

Quote from Kaias
Quote from CecilSunkure
Kaias how long did it take you to get used to the Macro Triggers format? How long have you been working on this? How much better do you think the Macro Triggers environment is compared to scmdraft in terms of time consumption while creating triggers?
It took me one morning to install and learn the little nooks and crannies of Macro Triggers. Only specific systems were made in Macro Triggers, though; the actual map is being stitched together with the environments Scmdraft provides. Years of using Scmdraft is a hard habit to break, and unless I'm generating a very large system (IE the 150k destination EUDs) it is faster for me to make it in the trigger editor.

Quote from stickynote
Destination coordinate detection? What is that? Then are you using a gateway or something to select spells?
It detects the coordinates that a unit is ordered to. We are doing it on 6 scourges, one for each player to target their spells and select their options with.

Quote from name:Ciara
You're all so gullible :P
This was the big give-a-way for me:
Quote
Morphling is right, the mouse detection in that case is purely for display and as such won't cause it to desynch. Because the screen will be anchored in that instance, the text provides an accurate overlay for the coordinate 'buttons' destination detection can select.
But in order to select them (using the scourges), you would need to know where your screen is in order to tell which you are clicking on. Loss.

That is, unless you are constantly centered, which does not appear to be the case because it is not being centered in that picture on either the player OR the merchant.

Btw, LOL@
Quote
Religion Blade


Post has been edited 2 time(s), last time on Apr 4 2010, 10:47 pm by TiKels.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 5 2010, 5:28 pm Kaias Post #45



Quote from TiKels
Quote from Kaias
... Because the screen will be anchored in that instance, the text provides an accurate overlay for the coordinate 'buttons' destination detection can select.
But in order to select them (using the scourges), you would need to know where your screen is in order to tell which you are clicking on. Loss.

That is, unless you are constantly centered, which does not appear to be the case because it is not being centered in that picture on either the player OR the merchant.
I specifically said I had it constantly centered. It doesn't look like its centered on any specific unit because the map is only 12 tiles tall (the height of the screen).


New Hero has been added to the roster, albeit this time with far fewer details.
Quote from name:Cerulean Mage
Cerulean Mage - Tassadar

HP: ?
Mana: ?
DMG: ?
Armor: ?

Ability 1: Teleport:
Teleports the Cerulean Mage a short distance.

Ability 2: Opal Burst:
A rush of energy surges forward dealing damage along the way until blocked by terrain or reaching the extend of its range.

Ability 3: Polar Reflect:
Enemies are knocked back proportional to the physical damage they deal to the Cerulean Mage.

Ultimate Ability: Dichotomy:
Two orbs are created where specified- any spell damage dealt (friend or foe) within one end is also dealt in the other against enemies.




None.

Apr 5 2010, 9:01 pm payne Post #46

:payne:

Are the "progress bars" updated?



None.

Apr 6 2010, 1:24 pm TiKels Post #47



I like how Kaias didn't even bother dissecting and explaining why my concepts were bad.

Q.Q

Some closure would be nice.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 6 2010, 9:44 pm payne Post #48

:payne:

By the way, if you need spells ideas: http://www.staredit.net/205805/
This guy went completely mad ;o



None.

Apr 7 2010, 12:11 am e(x)iLe Post #49



Are your heroes going to be based around counters?
I mean, is the balancing going to be rock paper scissors style or completely balanced?



None.

Apr 7 2010, 1:16 am stickynote Post #50



Lol payne, I saw his massive list and i was like "dayum". That's my story.
Make it rock paper scissors if there are a lot of heroes (ie. >15)
Make it completely balanced if there are <15.
If there are >15 heroes, there would be enough viable counters to each hero that it would be the complete fault of the player who picked the wrong hero if they lost.

Post has been edited 1 time(s), last time on Apr 7 2010, 1:17 am by stickynote. Reason: typo



None.

Apr 7 2010, 6:52 pm ImagoDeo Post #51



Quote from TiKels
Here's some ideas:

Constantly move a crystal to a unit named "Ghostwalker" and then remove it; it will be slow BUT it will be able to walk through other units (I heard this works but I have never tested it).

If the crystal is moved to the unit and back in the same trigger cycle, the unit is merely slowed down. The crystal must be left there for a cycle to achieve the desired effect. The problem is that it totally screws up pathing and attack commands, as evidenced by the test map I made.



None.

Apr 8 2010, 8:06 am Kaias Post #52



Quote from TiKels
I like how Kaias didn't even bother dissecting and explaining why my concepts were bad.

Q.Q

Some closure would be nice.
Fine.

Quote from TiKels
Constantly move a crystal to a unit named "Ghostwalker" and then remove it; it will be slow BUT it will be able to walk through other units (I heard this works but I have never tested it). Spells would be centered around enthralling and slowing other units in snares or weak spawns, basically fetter. Expand on this if you like it.
As ImagoDeo pointed out, this would cause a lot of problems for the Hero, as well as be cosmetically undesirable.

Quote from TiKels
How about a character based around music? Possible names: The Orchestra (-estrate, some awesome suffix, etc), Note, The Musician. Would have abilities based upon "clicking" your scourges on certain randomized, preset, or randomized preset targets that appear around your character. Would require mouse accuracy and rewards those who practice. Also would play cool music ^^
It would make the hero sloppy to use, the air units would displace spell effects, doing anything would be slow, multi-player selection detection is not extremely responsive (destroying any pace). I'm not intrinsically opposed to the idea though; it's intriguing enough for me to have thought it through before deciding it was unnecessarily cumbersome.

Quote from TiKels
Another idea: A character named Carbo who has the ability to turn into a turtle, and cast mass confusion (spawns tons of hallucinations and spams annoying effects and noises, perhaps even text). It'd just be a nice shout-out to our old friend. Says random quotes as well.
Getting warmer.

Quote from ImagoDeo
My sound file exceeds my global storage capacity - where do I send it, seeing as I can't attach it to a PM?
I recognize that you were joking- it is a good question though. We did and do mean that we intend to replace the voices, and if you want to contribute any you can send them to kaiasc@gmail.com



None.

Apr 9 2010, 10:46 pm ImagoDeo Post #53



Quote from Kaias
I recognize that you were joking- it is a good question though. We did and do mean that we intend to replace the voices, and if you want to contribute any you can send them to kaiasc@gmail.com

Ah, good. I hoped no one took me seriously.

I'll keep that in mind, anyway.



None.

Apr 10 2010, 4:57 am TiKels Post #54



Thanks Kaias. I know I can always count on you! Any status updates?



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 11 2010, 4:56 pm TiKels Post #55



Oh, by the way, this has been bugging me for about a week or so, but your header picture repeats about half a tile in the intersection. It looks sloppy.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 11 2010, 7:53 pm samsizzle Post #56



Quote from samsizzle
How come you stretched the banner image?

Quote from TiKels
Oh, by the way, this has been bugging me for about a week or so, but your header picture repeats about half a tile in the intersection. It looks sloppy.




None.

Apr 11 2010, 8:13 pm CecilSunkure Post #57



Because before the recent update, images were auto-resized so that a long banner would look tiny. If you kept your images under the maximum size in order for it to be not stretched, you could stack them together and make it look like one large un-re-sized image. I had to do this on my contest topic as well.



None.

Apr 11 2010, 8:22 pm payne Post #58

:payne:

Quote from samsizzle
Quote from samsizzle
How come you stretched the banner image?

Quote from TiKels
Oh, by the way, this has been bugging me for about a week or so, but your header picture repeats about half a tile in the intersection. It looks sloppy.
It was the same for the RPG contest, you knew? :P



None.

Apr 11 2010, 8:58 pm TiKels Post #59



That was informative.



"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 11 2010, 10:57 pm payne Post #60

:payne:

Spell idea:

Crushed Crystals: one hero can cast this spell under the feet of his enemies. Works only on NPCs. Kill instantly all NPCs within a very low range (3x2 radius = dimension of crystals ?).
1) All NPCs are killed.
2) Allied or enemy heroes are projected in the air for a small amount of seconds.
3) A crystal formation appears and grows at the aimed spot (and retract).
4) Once it is fully retracted, the heroes come back.
This could also be used as a path-block if you make it last a bit longer and find a way to simply move the heroes somewhere else.

:O

Watcha think?



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