Staredit Network > Forums > Modding Assistance > Topic: Portrait Help
Portrait Help
Apr 4 2010, 11:00 pm
By: Death  

Apr 4 2010, 11:00 pm Death Post #1



Well I was able to modify a portrait frame by frame and was able to put it back into the mpq and convert it to an exe, however when I actually start to play. The unit's portrait is just a glitched up static frame. Does anyone know what caused this, something tells me it's a newb mistake...



None.

Apr 4 2010, 11:37 pm Sand Wraith Post #2

she/her

I think you're going to have to provide some more information before we can help.
Possible problems include incorrect file paths, file names, file format, (for the portrait) etc.




Apr 5 2010, 12:03 am Death Post #3



Okay lets see...
I'm editing the Ghost portrait. I've modified the portraits and converted them back to .smk and then back into animations.
Right now I have them in the MPQ as
portrait\tghost\TGhFid00.smk
portrait\tghost\TGhFid01.smk
portrait\tghost\TGhFid02.smk
portrait\tghost\TGhFid03.smk
portrait\tghost\TGhTlk.smk

When I play them in smacker, they work fine. When I put them into the MPQ and run the exe, I just get glitchy static portraits.



None.

Apr 5 2010, 2:26 am O)FaRTy1billion[MM] Post #4

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Do they use the proper palette file?



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
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Apr 5 2010, 2:41 am Death Post #5



Hmm where do I get the proper palette file?



None.

Apr 5 2010, 5:08 am O)FaRTy1billion[MM] Post #6

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The exported smk files will already have it. Just make sure you don't change the palette of the source images.

Post has been edited 1 time(s), last time on Apr 5 2010, 6:10 am by FaRTy1billion.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

Apr 5 2010, 4:10 pm Death Post #7



Okay I thought I fixed it since I noticed the colors changed, but it still doesn't seem to work. Can you be a little more specific? I'm curious if I'm doing this wrong.



None.

Apr 5 2010, 10:51 pm O)FaRTy1billion[MM] Post #8

👻 👾 👽 💪

As long as the palettes are the same, it should work ... I've never had a problem.



TinyMap2 - Latest in map compression! ( 7/09/14 - New build! )
EUD Action Enabler - Lightweight EUD/EPD support! (ChaosLauncher/MPQDraft support!)
EUDDB - topic - Help out by adding your EUDs! Or Submit reference files in the References tab!
MapSketch - New image->map generator!
EUDTrig - topic - Quickly and easily convert offsets to EUDs! (extended players supported)
SC2 Map Texture Mask Importer/Exporter - Edit texture placement in an image editor!
\:farty\: This page has been viewed [img]http://farty1billion.dyndns.org/Clicky.php?img.gif[/img] times!

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