Staredit Network > Forums > SC1 Mapping Tools > Topic: Starforge COMDLG32.OCX..
Starforge COMDLG32.OCX..
Apr 1 2010, 5:49 am
By: Septhiroth  

Apr 1 2010, 5:49 am Septhiroth Post #1



I cant run my installed Starforge on my new windows 7.... it says:

"Component COMDLG32.OCX or one of the dependencies not corectly registered: a file missing or invalid.

What can i do?



None.

Apr 1 2010, 6:02 am Septhiroth Post #2



How on earth would i use EUDs with that editor :/

The Classic Trigger thingy is a myth I tell youz!



None.

Apr 1 2010, 6:07 am Jack Post #3

>be faceless void >mfw I have no face

EUDs work with SCMDraft, at least in the latest version. There's several tutorials around about it.



Red classic.

"In short, their absurdities are so extreme that it is painful even to quote them."

Apr 1 2010, 6:41 am rockz Post #4

ᴄʜᴇᴇsᴇ ɪᴛ!

Memory condition in SCMDraft is the preferred EUD method now.

Also, just register it (google "register comdlg32.ocx").

To input classic EUDs in classic trigedit, put in ID:#### for "unitid:####". Doesn't work with text trigedit. That's why you should use the memory condition.



"Parliamentary inquiry, Mr. Chairman - do we have to call the Gentleman a gentleman if he's not one?"

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