Staredit Network > Forums > SC1 Map Showcase > Topic: Melee With Add-ons
Melee With Add-ons
Mar 27 2010, 11:48 pm
By: Josh2xx  

Mar 27 2010, 11:48 pm Josh2xx Post #1



I wanted to make a melee map with some pizzaz. Some ideas I came up with are giving a player a Dropship/bomber function. For 2500 ore and gas you can buy a shuttle that loads bombs (that you buy): scourge, infested terran and mines. Other features include a unit trading system (ability to give money and units to other players). What I plan on adding: Ability to buy hero units, 15 armor/weapon upgrades for any race and unit and a "missions mode" where you play 5 scenarios that are like single player missions (defend town for 30 mins, rescue a hero, etc).

The working right now: 2 computers that are set to insane expasion, buy bombs and bomber, trade money/units. I'm not really making this map to take full credit. I just want a melee map with UMS triggers blended in to make things more fun.

If you want you can add working triggers to this map and I will give you full credit.
NOTE: This map is still in alpha stage of production, playable but not done yet.

Attachments:
meleeadon.scx
Hits: 3 Size: 42.33kb
bombsgivemoney.jpg
Hits: 2 Size: 170.97kb
dsfunc.jpg
Hits: 1 Size: 152.29kb

Post has been edited 1 time(s), last time on Mar 28 2010, 12:12 am by Josh2xx.



None.

Mar 27 2010, 11:54 pm XGenesis Post #2



Interesting...
But Melee is already very exciting and very balanced. In my opinion at least...



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Mar 27 2010, 11:57 pm Josh2xx Post #3



Well, I'm not really taking the balance out of melee I am just giving players more options like unit trading/shuttle bombers (starcraft doesn't have a air bomber, I always thought it would be interesting to have one). I'm looking for ideas/trigger help on this map.
Also, as long as the cost of buying a hero unit is fair (price relative to unit value) it won't be unbalacing anything.



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Mar 28 2010, 12:19 am mapping4joy Post #4



Don't heros already have price defaults?



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Mar 29 2010, 11:13 pm ImagoDeo Post #5



Quote from mapping4joy
Don't heros already have price defaults?

Double the cost and time to build. But that's not always balanced relative to the unit's strength.



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[06:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[06:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[06:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[02:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[02:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
[2026-7-14. : 11:43 pm]
Ultraviolet -- let's take each other's clothes off :teach:
[2026-7-14. : 11:03 pm]
Vrael -- :teach:
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