Staredit Network > Forums > SC1 Map Showcase > Topic: (Warcraft III) Footmen Frenzy I
(Warcraft III) Footmen Frenzy I
Feb 25 2010, 4:17 pm
By: SiberianTiger  

Feb 25 2010, 4:17 pm SiberianTiger Post #1



This is in the beta stage, everything works except for the item shop, and I will probably get it past beta after playing it more & getting the balancing done.



There are 9 heroes, 5 different heroes (0 - 5 spell levels), 50 lv's (25 attk 25 arm) based on experience points, 1-6 footmen lv's,

mana fountain @ center of map, item shops that don't work for now, spells are cast from starport

spells have recharge timers so you can't spam and rig them, max # of footmen per plyr is 48.

the spells are preset for each hero, and you can find them out in the mission briefing once you choose your hero. only 1 plyr per type of hero.

there are treasure, toy, and bento boxes @ center of map that you can kill for experience & $$, this is to attract plyrs to middle & get the game moving on @ beginning of the game

items & footmen upgrades cost in the 100s, hero upgrades cost in the 1000s. When it's time for you to upgrade your hero (i.e. u level up), your item money from your kills goes away, and youre left with 1000, 1500, 2000, etc. $$$$ and you must use it to upgrade your hero. after you upgrade ur hero and your money goes back down to near 0, your item money comes back, only to go away when its time to upgrade your hero again.

hero upgrade alternates between attak and defense, since each goes up by 1000, and ur only allowed +500 upgrade money per level up.

either click this link linkor download attachment directly

Post has been edited 1 time(s), last time on Feb 25 2010, 4:18 pm by cosmicagent. Reason: add attachment



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Symmetry -- kinda looks like we need to auto ban all new accounts with 3 numbers at the end lmao
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Heinermann -- who decided "we're not necessarily anti-bot"? It's worse than spam, it's social engineering to trick people into believing that they are legitimate and get them to click their links
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NudeRaider -- ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
ihjel
ihjel shouted: "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
it's rather inconvenient actually, as it requires you to transfer it to Custom Score which might even interfere with what you're measuring. But IIRC you can also use EUDs to display it which by now could actually be somewhat convenient.
[2026-11-11. : 9:25 pm]
ihjel -- "Use Display Text Message or the in-game Leaderboard to output the live values of critical Death Counters." that would be so convenient wouldn't it.
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Symmetry -- I just pasted what google ai told me to try to form a feedback loop
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NudeRaider -- UndeadStar
UndeadStar shouted: https://staredit.net/topic/18961/ <= wow, if there wasn't a capital letter on almost every word in the title, and a link in the signature, I may not have guesses it's an AI bot. I don't know much about map editing, but the content may even be relevant enough to be kept.
Yeah, I've noticed it, but it raised a couple of relevant questions and kept the ad to the signature so if someone were to engage with the topic it could be a net positive which is why I kept it. We're not necessarily anti-bot, just anti-spam. Thanks to Symmetry who realized my hope. :)
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Symmetry -- the question is why though
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