Staredit Network > Forums > SC1 Map Showcase > Topic: (Warcraft III) Footmen Frenzy I
(Warcraft III) Footmen Frenzy I
Feb 25 2010, 4:17 pm
By: SiberianTiger  

Feb 25 2010, 4:17 pm SiberianTiger Post #1



This is in the beta stage, everything works except for the item shop, and I will probably get it past beta after playing it more & getting the balancing done.



There are 9 heroes, 5 different heroes (0 - 5 spell levels), 50 lv's (25 attk 25 arm) based on experience points, 1-6 footmen lv's,

mana fountain @ center of map, item shops that don't work for now, spells are cast from starport

spells have recharge timers so you can't spam and rig them, max # of footmen per plyr is 48.

the spells are preset for each hero, and you can find them out in the mission briefing once you choose your hero. only 1 plyr per type of hero.

there are treasure, toy, and bento boxes @ center of map that you can kill for experience & $$, this is to attract plyrs to middle & get the game moving on @ beginning of the game

items & footmen upgrades cost in the 100s, hero upgrades cost in the 1000s. When it's time for you to upgrade your hero (i.e. u level up), your item money from your kills goes away, and youre left with 1000, 1500, 2000, etc. $$$$ and you must use it to upgrade your hero. after you upgrade ur hero and your money goes back down to near 0, your item money comes back, only to go away when its time to upgrade your hero again.

hero upgrade alternates between attak and defense, since each goes up by 1000, and ur only allowed +500 upgrade money per level up.

either click this link linkor download attachment directly

Post has been edited 1 time(s), last time on Feb 25 2010, 4:18 pm by cosmicagent. Reason: add attachment



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[02:49 pm]
Oh_Man -- it doesnt need maphack. the person who stole it and is using it on the ladder is using it with maphack. all its training was done with normal fog of war
[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
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