Staredit Network > Forums > Technology & Computers > Topic: Getting ready for starcraft 2!
Getting ready for starcraft 2!
Feb 19 2010, 4:58 pm
By: Super Duper  

Feb 20 2010, 2:18 pm NudeRaider Post #21

We can't explain the universe, just describe it; and we don't know whether our theories are true, we just know they're not wrong. >Harald Lesch

Quote from Devourer
Quote from name:Heidi Klum
I ran SC2 just fine in my hp lappy with intel chipset built in graphics a core 2 duo 1.74Ghz and 2.5GB RAM.
You people like to spend a lot of money.
You must be kidding, with 1.74GHz you won't get that far in SC2, I guess a "Golem" map will cause you to hang.
He has a point here. Remember the original requirements of SC1 (P90, 16MB RAM) and what you need today to be able to play anything except the most basic ums / melee maps. Especially in multiplayer.
Probably the increase won't be as dramatic as in SC1 but you'll still want enough CPU reserve power for big battles.




Feb 20 2010, 6:41 pm Falkoner Post #22



Quote from name:Sexcalibear
Quote from MasterJohnny
Small side question: does starcraft2 have dx10 capabilities?
I really hope so. I mean we are on DX11 now.

Meh, DX10 and 11 aren't incredibly impressive compared to 9 anyway, they made shadows slightly better, and other than that you can't see much of a difference, yet you use a ton more processing power for a nearly identical result.

Lots of sites claim the 8600 GT is good enough for the recommended requirements.

The requirements for the SC2 Beta have been released:
Quote
PC Minimum Requirements:
• Windows XP SP3/Vista SP1/Windows 7
• 2.2 Ghz Pentium IV or equivalent AMD Athlon processor
• 1 GB system RAM/1.5 GB for Vista and Windows 7
• 128 MB NVidia GeForce 6600 GT/ATI Radeon 9800 PRO video card
• 1024x768 minimum display resolution
• 4 GB free hard space (Beta)
• Broadband connection




None.

Feb 21 2010, 12:09 am Vrael Post #23



This time, however, they may have made better predictions for the system requirements. Wc3's system req's weren't that far off from what you really needed to play. Much less dramatic than SC1's original requirements, which was something like a 600Mhz processor.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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