Staredit Network > Forums > Modding Assistance > Topic: Graphics conversion ftl
Graphics conversion ftl
Feb 17 2010, 3:13 pm
By: Biophysicist  

Feb 17 2010, 3:13 pm Biophysicist Post #1



I made a simple little graphic and tried putting it in SC. I know you have to convert it to SC's palette, so I extracted wessel.grp, decompiled it, opened the resulting BMP, pasted my custom graphic over it, resaved the BMP, and recompiled. But when I look at the GRP ingame, the colors are still borked. Help?



None.

Feb 17 2010, 4:14 pm O)FaRTy1billion[MM] Post #2

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What program did you use and what palette file? Can I see the source (to be compiled) bitmap or the grp? ;o



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Feb 17 2010, 4:37 pm Biophysicist Post #3



I tried with both PyGRP and SFGRPConv. Both decompiled and displayed wessel.grp fine, but neither worked when I tried my custom graphic.

I deleted the stuff so I can't show you. >.>

Could it be something to do with Windows 7?



None.

Feb 17 2010, 6:01 pm Sand Wraith Post #4



Windows 7 is not the problem. I have already applied my own custom GRP's in W7.

SFGRPConv comes with some palette files. I think PyMS too, in the Lib folder. I think. Also, have you made sure you were viewing the GRP in with the unit palette (PyGRP)? Derp.




Feb 17 2010, 6:02 pm Biophysicist Post #5



I've done EVERYTHING correctly. I used the correct palettes and everything. And I tried about five times.



None.

Feb 17 2010, 7:39 pm Doodle77 Post #6



Quote from name:TassadarZeratul
I've done EVERYTHING correctly. I used the correct palettes and everything. And I tried about five times.
Are you trying to use MSPaint when editing the BMPs? Because that won't work in this situation.



None.

Feb 17 2010, 7:43 pm Corbo Post #7

ALL PRAISE YOUR SUPREME LORD CORBO

Where exactly did you just "paste" the bmp onto?

I remember that it did used to work for me to just paste them on paint at some point but then when I started creating entirely new graphics and not just lame kitbashes it didn't work. Might wanna try palleting it in PS.

It does sound like nothing but a pallete issue.



fuck you all

Feb 24 2010, 11:25 pm Syphon Post #8



Quote from name:TassadarZeratul
I've done EVERYTHING correctly. I used the correct palettes and everything. And I tried about five times.

Obviously you haven't.

It sounds like you're trying to do this in a program that doesn't actually have palette support. Use GIMP, or Photoshop.



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[2026-9-23. : 5:21 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: NudeRaider yeh thts straight up cheating
the mutas yes, the wraiths probably not. Have you even watched the video? ;)
[2026-9-23. : 12:56 pm]
Oh_Man -- NudeRaider
NudeRaider shouted: Oh_Man Artosis hasn't caught on how devastating the perfect focus fire is. With the mutas he was like "the Mutas always seem to have less hp than against a human". But he didn't notice that the flock he had selected always just had one muta that was hurt. Same with the wraiths here. He's talking about how valks+wraith is gonna destroy Pluto's valks, then 5s later he's dumbfounded the human player's air is just gone and he never figured out why. And for some reason didn't even think to go back and look at the battle.
yeh thts straight up cheating
[2026-9-23. : 12:24 pm]
Oh_Man -- arty's done another vid. he's also announced he's going to organise showmatches with pro, with NO maphacks, so we can see its actual capabilities
[2026-9-23. : 10:09 am]
NimoStar -- It can by playing the same map thousands of times. It is similar to AI speedrunning games
[2026-9-23. : 2:30 am]
Symmetry -- I dreamed about that as a kid. The idea of a computer capable of analyzing a starcraft map and calculating the fastest possible way to hit the victory condition
[2026-9-23. : 2:29 am]
Symmetry -- But can AI beat my custom maps?
[2026-9-22. : 12:32 pm]
Oh_Man -- yea APM vs eAPM
[2026-9-22. : 8:48 am]
NimoStar -- plus most of the human APM is just spam clicking APM inflation
[2026-9-22. : 8:47 am]
NimoStar -- the thing with the "*12" thing is completely misleading. The AI isn't using two control groups, it can use each of those actions to command a single unit individually and issue different commands to each single unit.
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