Staredit Network > Forums > SC1 Map Production > Topic: Vulticro!
Vulticro!
Jan 30 2010, 8:06 pm
By: Apos  

Jan 30 2010, 8:06 pm Apos Post #1

I order you to forgive yourself!


Vulticro
You are given a Zealot and you need to kill the Vulture that is constantly trying to micro you.


SPECIFICATIONS
  • Players
    You can play with any amount of player you want. The more there is, the more chances you can win.
  • Map Tileset
    Jungle
  • Map Size
    64x64


POINT OF THE GAME
The game is pretty much impossible but I made it so you can see how simple it is to make a great micro AI. I tried to make the least amount of triggers possible.


FEATURES
  • You can give any range unit to the computer and it will still work. (You may need to reduce the size of the location called "Main")
  • I read somewhere that a map like that had already been made but couldn't find it anywhere so I decided to remake it so it could be even better.


DETAILS
  • Characters
    •Protoss Zealot

  • Opponent
    •Terran Vulture (Can be changed in map)


SCREENSHOTS/DEMO

This is the introduction.


This is when your Zealot arrives.


This is when you start getting owned by a computer.

This is how it usually ends.

More pictures




PROGRESS
  • IDEAS (100%)
  • TERRAIN (50%)
  • UNIT PLACEMENT (90%)
  • TRIGGERS (90%)

UPDATES
  • 30/01/2010 (Date of last change)
    Added the map file.


Made with the Map Production template.

Attachments:
Vulticro.scx
Hits: 10 Size: 44.43kb

Post has been edited 1 time(s), last time on Jan 30 2010, 8:30 pm by apos.




Jan 30 2010, 8:23 pm OlimarandLouie Post #2



I figured out how to kill that computer... but I would have died by the time I could kill it :ego:

Kudos for making an A.I. that can "Micro" the vulture.



None.

Jan 30 2010, 8:48 pm JaFF Post #3



Not every ranged unit would work, because it needs to be reasonably faster than the Zealot to be able to run away in a short enough time. If the unit is faster but not by a large enough margin, you get situations when the zealot is chasing the PC across half of the map before the PC has enough range to make another shot.



None.

Jan 30 2010, 8:58 pm Apos Post #4

I order you to forgive yourself!

I saw that when I was testing with other units, I would end up catching up the PC. But the point that I wanted to mention was that it can micro with any units. In a later version, I may add the option at the beginning of the game to choose the unit you go against and it will automatically give you a unit (that is slower) (Maybe by slowing it down with a burrowed unit). The game will still be the same but it's fun sometimes to see other units micro.

Post has been edited 1 time(s), last time on Jan 31 2010, 2:05 am by apos.




Jan 30 2010, 9:06 pm Falkoner Post #5



There was a map made with this same idea, except the Vulture was able to outmicro a team of 10 zealots, it was very impressive.



None.

Jan 30 2010, 9:53 pm ImagoDeo Post #6



If this is done, it belongs in the Map Showcase instead of here.



None.

Jan 30 2010, 10:16 pm Apos Post #7

I order you to forgive yourself!

Quote from ImagoDeo
If this is done, it belongs in the Map Showcase instead of here.

It's pretty much done, but it's not the final product. This is mostly a rough draft were mostly everything is functional. As Falkoner said,
Quote from Falkoner
There was a map made with this same idea, except the Vulture was able to outmicro a team of 10 zealots, it was very impressive.

I want to add more to it and maybe incorporate it with a Vulture Control map. There would be a mode where you could get the comp to fight to your side.

Also, for this map, I used the "Send units on random suicide mission" to make the vulture find the best target (closest unit?). That means I only needed to make one trigger for the attack and everything else was to help the PC to escape.




Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
Please log in to shout.


Members Online: Moose