Staredit Network > Forums > Technology & Computers > Topic: Lan Lag on SC
Lan Lag on SC
Nov 8 2007, 2:10 am
By: Riney  

Nov 8 2007, 2:10 am Riney Post #1

Thigh high affectionado

I know ive seen a fix for this somewhere, or a port forward method. I was wondering if anyone here found it.



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Nov 8 2007, 2:26 am Fisty Post #2



Ah so thats why I have been expiriencing drops after maybe an hour of play



None.

Nov 9 2007, 2:47 am Money Post #3



It depends on what ISP you have. For some internet service providers you will have lag when a lot of users are online.



None.

Nov 9 2007, 3:00 am Joshgt2 Post #4



Read this to help you out a bit. If you're using a router then your going to have to port forward StarCraft. Once you do this then you should be good to go.
Bringing Down My Latency For Battle.net



None.

Nov 9 2007, 3:47 am Falkoner Post #5



Is it as simple as port-forwarding? I think I remember seeing something about it at BW hacks ( I was seeing how quick the hackers were catching up with the patches )

Oh, here it is:

http://www.bwhacks.com/forums/starcraft-broodwar-gaming/25758-how-play-sc-friends-behind-same-router-no-vpn-needed.html

I donno, does simply forwarding your port do it?



None.

Nov 10 2007, 4:54 am Riney Post #6

Thigh high affectionado

Id like to say to anyone who thought Port forwarding was the answer, Crawl back under a rock.

Falkoner, thats the fix I was talking about, Much obliged :D



.riney on Discord.
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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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