Staredit Network > Forums > SC1 Terrain > Topic: Brush Project
Brush Project
Jun 30 2009, 5:43 am
By: payne
Pages: < 1 « 3 4 5
 

Jan 13 2010, 3:02 am Howler Post #81



Yeah but I was surprised to see some that looked like something I would make, using the crashed ship doodad. I dunno who made the one I am thinking of, but it blended very nicely.

edit: it's called custom doodad 65

Post has been edited 1 time(s), last time on Jan 13 2010, 3:11 am by Howler.



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Jan 13 2010, 7:10 pm payne Post #82

:payne:

Btw, Howler, if you look at my map Impossible Adaptation, you should find some of your doodads ;)



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Jan 13 2010, 8:39 pm Howler Post #83



I don't see any...where exactly?



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Jan 13 2010, 10:33 pm payne Post #84

:payne:

The only level with a bit of effort set in the terrain.
At the bottom left, there is the level-choose area. To the right of it, there are 5 little islands. Each of them contain a custom doodad. Even more to the right, there are 3 big islands. Some of these contain extended terrain as well ;)



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Jan 14 2010, 11:22 pm Pr0nogo Post #85







I'm sure this is nothing 'new,' but I didn't see it here before. How are these?




Jan 15 2010, 7:25 pm Howler Post #86



Quote from payne
The only level with a bit of effort set in the terrain.
At the bottom left, there is the level-choose area. To the right of it, there are 5 little islands. Each of them contain a custom doodad. Even more to the right, there are 3 big islands. Some of these contain extended terrain as well ;)

Ok I must have an outdated version then because I'm not seeing any islands to the right of the level chooser. Only 2 big islands on opposite corners of the map.

edit: thanks

Post has been edited 1 time(s), last time on Jan 15 2010, 7:43 pm by Howler.



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Jan 22 2010, 8:02 pm Pr0nogo Post #87



Quote from name:Pronogo




I'm sure this is nothing 'new,' but I didn't see it here before. How are these?

payne, you gave this no attention.




Jan 23 2010, 9:54 pm payne Post #88

:payne:

You hadn't posted a brush file with it ;o
Afaik, I also replied saying I've already seen 95% of the blends in there.
Make moar stuff, do a brush and post :)



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Jan 23 2010, 10:06 pm Falkoner Post #89



DavidJCobb, your Installation Doodads has been in the HoF for quite a while, I made almost the exact same thing when working on Fort Ethanios's terrain, and posted it here. If you search through there you might find a few new ones you can add to your brush if you'd like.

Post has been edited 1 time(s), last time on Jan 23 2010, 10:12 pm by Falkoner.



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Feb 18 2010, 8:32 am UnholyUrine Post #90



I need help!

Is there anyone with good backward ramps for Twilight tileset?



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Feb 19 2010, 6:00 pm payne Post #91

:payne:

Quote from UnholyUrine
I need help!

Is there anyone with good backward ramps for Twilight tileset?
If you look into the Terrain HoF, you'll see some backward ramps I've made in Twilight. Tell me if you like them ;o



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Feb 19 2010, 10:53 pm Aristocrat Post #92



Quote from UnholyUrine
I need help!

Is there anyone with good backward ramps for Twilight tileset?

Check here:
http://www.staredit.net/topic/9991/

I think I have ramps facing all 4 directions, and ofc they can be extended as you want.



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Mar 26 2010, 1:05 am CecilSunkure Post #93



Ever wanted to make mini-cliffs like this?
Screenies


Well now you can! I put together a pallete that I use whenever I make terrain in jungle. Here is what the brush looks like:



Here is the brush file:
http://www.mediafire.com/?1gzm2mytlo0

Enjoy!



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Apr 12 2010, 8:24 pm DavidJCobb Post #94



Walkable-unbuildable terrain for the Ice World tileset. Unfortunately, I could only find such subtiles for Snow, Dirt, and High Dirt. Other buildable terrains lacked 100%-walkable doodad tiles I could use. (Well, High Snow had three such tiles (two from the tops of ramps), but none of them could be blended into a subtile. The same tile repeating over and over would be rather obvious...)

Attachments:
Ice - Walkable-Unbuildable.scmdbrh
Hits: 25 Size: 0.78kb



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Apr 12 2010, 8:44 pm Aristocrat Post #95



Quote from DavidJCobb
Walkable-unbuildable terrain for the Ice World tileset. Unfortunately, I could only find such subtiles for Snow, Dirt, and High Dirt. Other buildable terrains lacked 100%-walkable doodad tiles I could use. (Well, High Snow had three such tiles (two from the tops of ramps), but none of them could be blended into a subtile. The same tile repeating over and over would be rather obvious...)

Well, as long as you lay out the tiles in this kind of pattern:

O = buildable
X = unbuildable

OXOX
XOXO
OXOX
XOXO

or

XOXO
OOOO
XOXO
OOOO

or

XOO
OXO
XOO
OXO

or

XOOOX
OOXOO
XOOOX
OOXOO

then you can't build anything there.



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Apr 13 2010, 1:03 am DavidJCobb Post #96



@Aristo: True, but I'm a perfectionist. ;) I could assemble another brush of 2x2 imperfect subtiles. (2x1 with imperfections wouldn't work, as if they're arranged wrong, they can leave 2x2 buildable spaces.) Perhaps if the demand is high enough.



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Apr 25 2010, 1:33 pm TiKels Post #97



Alright I'm going to attempt to make a brush. I want to get your guys' attention, which do you prefer?
Top 2 (left to right) one uses sprites (Nuke dot and rubble) the other does not. Which should I use?
The bottom one is pure terrain so you can see it better.





"If a topic that clearly interest noone needs to be closed to underline the "we don't want this here" message, is up to debate."

-NudeRaider

Apr 25 2010, 4:46 pm DavidJCobb Post #98



My Ash World brush, version 3.
Contents:
  • Dirt>Dirt cliffs (SE, SW)
  • Dirt>Dirt ramp (SE)
  • Dirt>Dirt slope (tapered cliff) (SE, SW)
  • Dirt>Dirt>Magma cliffs (SE, SW, W)
  • Dirt>Lava cliffs (SE, SW)
  • Dirt>Lava ramp (SE)
  • Lava>Magma cliffs (SE, SW)
  • Lava>Magma ridges (NE, SE, S, SW, NW)
  • Shale bridge endpoints and segments (SE-NW)




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Apr 25 2010, 8:53 pm payne Post #99

:payne:

Good one!
Thread updated.



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Mar 25 2026, 11:29 am anoeth47 Post #100

Pawn Sacrifice

deleted

Post has been edited 1 time(s), last time on Mar 25 2026, 7:11 pm by anoeth47.



Starcraft: It's only a game. We didn't cure cancer. Loosen up.
1 'severity' down, 9 'severities' to go! Always missing a step in the process.
Is that better? Gotta get on a budget & work off my negative mineral debt. It all started with Pong at the Hilltop Diner in Queens in 1973. I write manuals for managers not staff. This place has more rules than a HOA! AKA Discord: FredFlintsone. "Every man takes the limits of his own field of vision for the limits of the world." Arthur Schopenhauer "I have no friends, I only have accomplices now. On the other hand, my accomplices are more numerous than my friends: they are the human race." Albert Camus

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Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
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Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
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Symmetry shouted: Ohhh imagine a SC map that could delete itself
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Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
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Symmetry -- Ohhh imagine a SC map that could delete itself
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NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
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