Heroes of Might and Magic
This map is based on a game which most of older generation knows for sure - the third part of Heroes of Might and Magic games.
SPECIFICATIONS
- Map type
Tactical - Players
4 Players - Map Tileset
Jungle - Map Size
256x256
INTRODUCTION
Pick one of four available Castles, build your towns, gather resources and conquer your enemy! More info soon.
FEATURES
- Four available castles (Castle / Necropolis / Dungeon / Stronghold), each having seven unique creatures
- Turn based system (Each turn lasts two minutes)
- Conquerable mines and dwellings which produce resources/units
- Gatherable resources
- Randomization of neutral hostile creatures and unit-producing dwellings at start of game
- Original sounds from Heroes of Might and Magic 3
DETAILS
- Creatures
• Castle
- Halberdier (Firebat)
- Marksman (Marine)
- Crusader (Fenix/Zealot)
- Zealot (Fenix/Dragoon)
- Royal Griffin (Not sure yet)
- Champion (Not sure yet)
- Archangel (Archon)
• Necropolis
- Skeleton Warrior (Zealot)
- Zombie (Infested Kerrigan)
- Vampire Lord (Hunter Killer)
- Power Lich (Infested Duran)
- Wraith (Not sure yet)
- Dread Knight (Not sure yet)
- Ghost Dragon (Battlecruiser)
• Dungeon
- Infernal Troglodyte (Broodling)
- Evil Eye (Dragoon)
- Medusa Queen (Hydralisk)
- Minotaur King (Siege Tank)
- Harpy Hag (Not sure yet)
- Scorpicore (Guardian)
- Black Dragon (Mutalisk)
• Stronghold
- Hobgoblin (Zergling)
- Wolf Raider (Vulture)
- Orc Chieftain (Alexei Stukov)
- Ogre Magi (Goliath)
- Thunderbird (Not sure yet)
- Cyclops King (Not sure yet)
- Ancient Behemoth (Ultralisk) - Turn Based System
Each turn:
• Player will receive income based on his Towns, Mines and Greater Mines
• Each town will spawn creatures based on dwellings built - Conquerable mines and dwellings which produce resources/units
There's nothing much to write there, in order to take over a resource-producing mine or some dwellings, you have to kill their guards.
A dwelling is a creature-spawning building placed on the map, you don't need to pay in order to activate it. - Gatherable resources
There will be Gold (Mineral chunks) and Treasure Chests (Vespene orbs) scattered across the map. They have very low hp and provide resources when destroyed. - Randomization of neutral hostile creatures and unit-producing dwellings at start of game
All the neutral towns, creatures and dwellings will be randomed at start of game. It will provide more originality and uniqueness to each game (and some imbalance of course
) - Original sounds from Heroes of Might and Magic 3
Unless the map will weigh too much, there will be some sounds from that game, like conquering mine, dwelling, gathering gold or treasure chests. This adds a big tasty flavour to the overall of game
SCREENSHOTS

Start of game.

Our town.

Town screen inside; Buildings are bought by use of Dark Archon:

Rest of screenshots:




PROGRESS
I see no point in writing progress, scenario will be done when I will finish it.
UPDATES
-none yet-
More info soon. Ask if you want to know anything = comments well appreciated.
Made with the Map Production template.
None.





