If she could get the overmind killed then she is stronger.
Their we go, a close minded "don't ask about it" way to look at it

Tassadar killed the overmind.
TASSADAR DID WTCI need to play the campaign again.
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Yeah you do. It's good. I just did myself. Zeratul kills it the 2nd time, thought it was probably still fairly underdeveloped, and under the control of the UED. Tassadar kills it the 1st at the cost of his life after you do the work to break off its shell. Naturally.
Kerrigan is indeed the Overmind's most powerful creation, as he said, but Kerri can't have control over broods that cerebrates do, or the Overmind, it seems. She does force your loyalty by breaking your connection with the Overmind in broodwar zerg mission 1. And she threatens to kill you. And now that cerebrates have no guarantee of being revived with the infant overmind... And certainly not after it's dead...
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I have no melee skills, i just cheated my way to see the cinematics
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The first Overmind was full power and killed by Tassadar, the second was a juvenile and killed by Zeratul. Kerrigan IS the third Overmind, and controls the vast majority of the Zerg broods in the SC:BW afterword.
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Kerrigan could have transformed into the brand new Queen unit model. Then as the Zerg campaign progresses, she turns into the Hive Queen. Awfully reminds me of the way how WarCraft III's hero system works.
And with the Expansion... boom, the United Earth Directorate returns as the last chapter (Hopefully) of StarCraft II with all of the new expansion units.
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Episode III:
Protoss Campaign, Original - Player rips off the overmind shield, Tassadar rams into the Overmind, it dies.
Episode VI:
Zerg Campaign, Broodwar - Kerrigan captures Raszagal, Zeratul comes after to save Raszagal. Raszagal poisoned, Zeratul kills Cocoon.
If Kerrigan was the 3rd Overmind, I'm certain she has the mental capacity to control Billions of Zerg.
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The Overmind divided the Zerg into Cerebrate control, and Blizzard told us that Kerrigan divided the Zerg under Queen control.
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Yes, Queen > Overlord > Minion. But, thats still alot of strain.
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Kerrigan could have transformed into the brand new Queen unit model. Then as the Zerg campaign progresses, she turns into the Hive Queen. Awfully reminds me of the way how WarCraft III's hero system works.
Nuu, Kerrigan needs to get uninfested with the secret SC64 serum.
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In the end of every Blizzard game is a retarded twist of events.
Starcraft: Tassadar killed himself to "ensure the Overmind's death".
Broodwar: Oooh... Hybrids...
Warcraft: Great, Arthas is half orc, half human and 100% purely undead.
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Tassadar sacrificed himself to the Overmind because the Ganthrithor has a very powerful Dark Templar energy, in which only Dark Templar weapons can only harm Cerebrates and the Overmind. With the Overmind much more powerful than a Cerebrate, it would take more Dark Templar energy than just getting hit by a Dark Templar's warp blade.
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Sorry, but you're a year late.

Also, it has since been confirmed that the fourth race will be unplayable (at least in melee), like the Naga were in WarCraft III.
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Tassadar sacrificed himself to the Overmind because the Ganthrithor has a very powerful Dark Templar energy, in which only Dark Templar weapons can only harm Cerebrates and the Overmind. With the Overmind much more powerful than a Cerebrate, it would take more Dark Templar energy than just getting hit by a Dark Templar's warp blade.
Actually, I'm pretty sure he sacrificed himself because he was the only one able to harness the energy of both the Dark Templar and High Templar. Only then through the combination of Dark and High could the Overmind be truly defeated. The Ganthrithor simply served as the vessel for the massive amounts of energy Tassadar would harness in order to destroy the Overmind. It's not the weaponry that killed the Overmind, it was the pure raw power of Tassadar.
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It's funny, nobody told Zeratul it was his fault that the Zerg found out where Aiur is.
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Sorry, but you're a year late.

Also, it has since been confirmed that the fourth race will be unplayable (at least in melee), like the Naga were in WarCraft III.
This is good becuase it allows them to forego balancing it and make it uber powerful.
Mods anyone?
Also, maybe we will see it in ums...
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I heard somewhere that there is going to be an option to allow custom races to be played in melee games.
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I heard somewhere that there is going to be an option to allow custom races to be played in melee games.
This may be implemented, if only in ums...but it will be odd to start.
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I was really hoping for an infested Tassadar (leading to the return of original tassadar though some cure)in SC2 and Stukov coming back in SC2 too. He was cured in the N64 right? Or was that non canon?
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