Staredit Network > Forums > SC1 Terrain > Topic: Staircase: Help Required!
Staircase: Help Required!
Jan 11 2010, 1:37 am
By: NothingZ
Pages: 1 2 3 >
 

Jan 11 2010, 1:37 am NothingZ Post #1





This hideous, broken staircase that's supposed to allow one to get from the very high part to the dirt ground, doesn't seem very lovely as of now.
What I would like to do is to fix all the blocks, while blending the cliff with the staircase.
I've tried many tiles, but it just doesn't seem to blend at all.

Now, the question is:
Does anyone have a brilliant idea of which tiles I could use to prevent the overuse of sprites? Or are sprites the only way to go?

This is what I mean by overuse of sprites, AND blockiness.



Post has been edited 1 time(s), last time on Jan 11 2010, 1:43 am by NothingZ.



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Jan 11 2010, 2:24 am New-Guy Post #2



Is your goal here to make a giant stair case up, or do you mainly just want a giant ramp?



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Jan 11 2010, 3:46 am NothingZ Post #3



My goal here is to make a curved ramp-like staircase with hand railings (I don't know if that makes sense) that looks like the image I posted.
But as you can see, it doesn't look great due to is blockiness.

So basically, I want it like that, except without the small blocks.



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Jan 11 2010, 3:59 am Howler Post #4





my attempt. Blocky I know, but I'm too lazy to work on it more right now XD

Post has been edited 1 time(s), last time on Jan 11 2010, 4:14 am by Howler.



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Jan 11 2010, 4:15 am NothingZ Post #5



:O
That just crippled my mind.
Except one thing; are there any room for improvements in your attempt?

I'd like to use it in my map, if you don't mind.



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Jan 11 2010, 4:18 am Howler Post #6



There is always room for improvements, you just have to find them :P

I'll PM you the map file.



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Jan 11 2010, 4:47 am Falkoner Post #7



Dang, Howler, that's impressive, and although it's a bit blocky, nothing a few sprites can't cover, eh? :P It's a TON better than I'd expect out of most Temple blends, Temple is nasty..



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Jan 11 2010, 4:52 am Positively Post #8



That is pretty nice ;)



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Jan 11 2010, 5:02 am samsizzle Post #9



Quote from Falkoner
nothing a few sprites can't cover, eh? :P
WHAT!?! Falkoner? what is this your talking about?



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Jan 11 2010, 5:06 am Falkoner Post #10



Psh, it's temple, I don't expect anyone to make perfect blends with Temple.



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Jan 11 2010, 5:31 am NothingZ Post #11



Err, after changing a few things from Howler's example, it became like so:



It looks somewhat deformed, but at least I got it to connect with the bridge..
Yup, notice the change in the right railings.. Tried to create something new out of it, but that's the best one I've got :-(



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Jan 11 2010, 5:43 am poiuy_qwert Post #12

PyMS and ProTRG developer

Beautiful.




Jan 11 2010, 2:45 pm Howler Post #13



Ohh that looks nice. Don't forget about the tiles underneath the railing though. It makes it blend to the cliff better in my opinion.



but it's entirely up to you :)



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Jan 11 2010, 8:28 pm Jesusfreak Post #14



Holy moley, those ramps are NICE... I'ma use them if I ever get time to work on my map... :bleh:



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Jan 12 2010, 1:45 am Positively Post #15



Sexy. ;D.



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Jan 12 2010, 1:50 am Dungeon-Master Post #16



Yea I'l use them in my D&D map too!



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Jan 12 2010, 1:54 am Howler Post #17



There's only a few people who actually terrain anymore :(



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Jan 12 2010, 2:01 am Dungeon-Master Post #18



Maybe is it because of the extensive time required to actually learn how to make good terrain, no matter how much I try, it takes me hours (with a 'S') to make a 10*10 extended terrain section, and its days to polish it, I don't have time for that.



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Jan 12 2010, 2:08 am Howler Post #19



I taught myself and read some tutorials by falkoner I believe. It's actually very simple, it just requires a bit of effort and intelligence (like putting a puzzle together).



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Jan 12 2010, 7:47 pm Norm Post #20



I must say that this staircase ramp is very sexy indeed.



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