Staredit Network > Forums > SC1 Map Production > Topic: 4-Way Builder N Fighter (Unfinish)
4-Way Builder N Fighter (Unfinish)
Jan 10 2010, 6:51 am
By: LeeV18  

Jan 10 2010, 6:51 am LeeV18 Post #1



An unfinished map that I'm working on. I' think I'm about half finish with it. Use this thread to post progress if anyone wants to help me work on it.

Screenshot:


Attachments:
4 Way Builder N Fighter.scx
Hits: 0 Size: 67.5kb



None.

Jan 10 2010, 10:12 pm New-Guy Post #2



I'd be willing to help out on this project.
What do you need?



None.

Jan 12 2010, 1:05 am DevliN Post #3

Woah

Some more info about the project would also be nice.



:devlin: Currently Working On: :devlin:
Myself

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[02:36 am]
Oh_Man -- it can pick the weakest mutalisk off from a stack of mutas - pretty OP
[02:30 am]
Oh_Man -- against zerg: https://youtu.be/PK5WD1EAnpU
[02:22 am]
Oh_Man -- another match here, way more wraiths
[02:04 am]
Oh_Man -- and templars psi storm as arty said is a strong counter to the marine med the bot was going, so the wraith was actually the correct play there
[02:04 am]
Oh_Man -- and the wraith was cloaking and going around sniping templars (which wuld be too hard to perfectly micro in a normal human game and the wraith wuld die or distract u too much trying to micro it vs doing other things)
[02:03 am]
Oh_Man -- they usually require too much micro so it's 'dumb' for a human to use them. but in the hands of the AI they become god tier, ghosts locking down goons and helping get them picked
[02:03 am]
Oh_Man -- artosis also didnt understand a couple of its plays, coz they make no sense for a human, but they did for the AI. The wraith and the ghost for example
[02:01 am]
Oh_Man -- it's issuing orders to each unit individually, so the number sounds more hype than it actually is, it's just an artifact of it not being able to use control groups
[02:01 am]
Oh_Man -- also the 6000 APM is kind of a fake/incorrect number, which is xplained by the AI maker in the comments. it's not using control groups, it doesnt have that functionality
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