Staredit Network > Forums > SC1 Terrain > Topic: Brush Project
Brush Project
Jun 30 2009, 5:43 am
By: payne
Pages: < 1 2 3 4 5 >
 

Nov 29 2009, 12:23 am ImagoDeo Post #41



Just wanted you to know, payne -

THIS PROJECT OWNS.

Thanks a bunch.




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Dec 1 2009, 2:57 am payne Post #42

:payne:

Quote from ImagoDeo
Just wanted you to know, payne -

THIS PROJECT OWNS.

Thanks a bunch.
Nope ? ^^



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Dec 11 2009, 1:44 am Positively Post #43



Yeah what ImageDeo said :]. This brush project is sexy and awesome! What a great combination!

-Signed A Brush Project Fanatic.



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Dec 12 2009, 7:40 pm Zergblender Post #44



can anyone make a high dirt to high dirt cliffs brush for badlands?
that would help out greatly.



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Dec 12 2009, 9:04 pm payne Post #45

:payne:

I think there are 2 Badlands fan terrainers in SEN, though my memory sucks...
Try searching them into the "Terrain Philosophy" topic. ;o



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Dec 12 2009, 9:22 pm ImagoDeo Post #46



Need backwards twilight rampz!

And I love yer new hackz. =P



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Dec 12 2009, 9:30 pm payne Post #47

:payne:

Quote from ImagoDeo
Need backwards twilight rampz!
http://www.staredit.net/63816/
The very first submitter of this post (myself). Look at the MAPS (not the pictures) and download the "Twilight Cliff Blends". I believe I made some that were pretty schmexy ;)
Quote from ImagoDeo
And I love yer new hackz. =P
Hehe, thanks ^^



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Dec 27 2009, 5:34 pm Marine Post #48



.. How do you compile a brush palette? I can contribute with installation/jungle/badlands if i knew how :(



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Dec 28 2009, 3:36 am payne Post #49

:payne:

In the first post, I posted a link to a wiki that explains how.
You can also use the 'search' function in the Wiki.



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Dec 28 2009, 4:04 am Marine Post #50



But how do you "select" it is my question?



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Dec 28 2009, 4:46 am payne Post #51

:payne:

What do you mean?



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Dec 28 2009, 8:08 am samsizzle Post #52



Highlight the terrain like when your copy/pasting?



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Dec 28 2009, 4:07 pm payne Post #53

:payne:

And don't forget you can make shapes different from rectangulars by pressing Ctrl or Shift while selecting.



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Dec 29 2009, 4:29 am Marine Post #54



Here is my own compilation of custom forest/shore/riverside and 2 broken bridge brushes. Badlands tileset.

Attachments:
Badlands Brush.scmdbrh
Hits: 48 Size: 5.45kb



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Dec 29 2009, 4:32 am payne Post #55

:payne:

Quote from Marine
Here is my own compilation of custom forest/shore/riverside and 2 broken bridge brushes. Badlands tileset.
Could anyone rate this brush so I know if it should be included into the first post? :O
(I am not at home and thus do not have access to SCMD2)



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Dec 29 2009, 4:48 am Marine Post #56



Sure, it's 5/5 perfection. There you go.

Be grateful I took two hours to figure out that damn brush tool. I hate that thing, I messed up 12 times to get a stupid square finished.



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Dec 29 2009, 4:56 am payne Post #57

:payne:

Quote from Marine
Sure, it's 5/5 perfection. There you go.

Be grateful I took two hours to figure out that damn brush tool. I hate that thing, I messed up 12 times to get a stupid square finished.
I want no blocky tile at all and sometimes, people do not see those. I must have an other source than the creator itself, sorry. :)



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Dec 29 2009, 5:19 am samsizzle Post #58



i can rate it but sadly im not on my mapping comp right now.



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Dec 29 2009, 8:32 am Urahara Post #59



I'm not one to talk but i at least took a look at it
In my opinion, its a decent brush, there is at least no blocky-ness(except for the terrain under "Ranks of me"
Its mainly just some random and cool stuff, its loaded with doodads
Mainly, you have Beaches, Trees, Groups of trees and Shores (and "Ranks of me"(4x6 group of marines, only good for the marines because of the terrain underneath :/))
I especially like the broken bridge, that was freaking awesome
Overall, 4.5/5 or 5/5
Uhhh so yeah :/



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Dec 29 2009, 6:16 pm Marine Post #60



My present from me to you ura :P



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
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[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
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yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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