Staredit Network > Forums > SC1 Terrain > Topic: what must i add?
what must i add?
Dec 6 2009, 6:52 pm
By: melnikov  

Dec 6 2009, 6:52 pm melnikov Post #1



hi, forummates. i am making a map and i need help, again. i have designed a part of the protoss base but i think i must add something but i don't know what.

Attachments:
protobase.jpg
Hits: 25 Size: 418.33kb



None.

Dec 6 2009, 6:55 pm LosTZealoT Post #2



Pylons?

It really depends what you're trying to do...



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Dec 6 2009, 7:07 pm melnikov Post #3



gateway is protoss' tavern. when heroes are near to Khaydarin crystal formation, they will be healed. when the hero is on beacon, he will own the building and he can upgrade upgrades or research technologies.



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Dec 6 2009, 7:31 pm Vi3t-X Post #4



Shield Battery
Fleet Beacon
Arbiter Tribunal
Robotics Facility
Robotics Support Bay
Observatory



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Dec 6 2009, 7:43 pm l)ark_ssj9kevin Post #5

Just here for the activity... well not really

Cannons?
Maybe Shield Batteries which heal energy but at a cost?
I don't know, the pic is out of context from the map.



guy lifting weight (animated smiley):

O-IC
OI-C

"Oh, I see it"


Dec 6 2009, 8:49 pm stickynote Post #6



Why is this in the terrain forum? I guess you could add a ramp.



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Dec 6 2009, 9:22 pm melnikov Post #7



"ramp"? this is a good idea but i was thinking about doodads, sprites, etc?



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Dec 6 2009, 11:34 pm payne Post #8

:payne:

Ramps are doodads.
Search for the Brush Project, there is a Doodads brush that might help you out ;)



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Dec 7 2009, 6:51 pm samsizzle Post #9



Think about what might make this terrain interesting for people to look at... and do it.



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Dec 7 2009, 10:04 pm melnikov Post #10



i have decied what to do :)



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Dec 8 2009, 7:09 pm melnikov Post #11



i was talking about something like that

Attachments:
protobase_new.jpg
Hits: 10 Size: 526.8kb



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Dec 8 2009, 9:05 pm Vi3t-X Post #12



So you plastered doodads to cover a base? :ermm:
Something more natural might suffice. :-_-:



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Dec 8 2009, 11:27 pm samsizzle Post #13



Quote from melnikov
i was talking about something like that
When i get back to my computer with all the sc stuff on it i can show you what i mean.



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Dec 9 2009, 3:41 am payne Post #14

:payne:

Quote from samsizzle
Quote from melnikov
i was talking about something like that
When i get back to my computer with all the sc stuff on it i can show you what i mean.
If your wiki was done, you woulda simply have to link it ;o



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Dec 10 2009, 6:30 pm melnikov Post #15



i think i can't make better than this

Attachments:
part_of_protobase_new.jpg
Hits: 10 Size: 354.57kb



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Dec 13 2009, 12:18 am samsizzle Post #16



That looks more interesting but try and not put the trees so close to the ruins so that you can see the edges of the ruins.



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