Staredit Network > Forums > Modding Assistance > Topic: Giving non-spellcasters spells
Giving non-spellcasters spells
Jun 6 2009, 9:15 pm
By: Biophysicist  

Jun 6 2009, 9:15 pm Biophysicist Post #1



In my mod, all units need to be able to cast Stasis Field. (Don't ask why, I have a very good reason but I don't want to explain it yet.) This includes the non-spellcasting units. In orders.dat, I set the Stasis Field to use "None" for its Energy field, yet attempting to cast Stasis Field with a non-spellcaster unit results in the "Not enough energy" message. Is there any way, short of giving everything spellcaster, that I could possibly make this work?

Post has been edited 1 time(s), last time on Jun 6 2009, 9:29 pm by TassadarZeratul.



None.

Jun 6 2009, 9:25 pm Sand Wraith Post #2

she/her

Why should giving everything Feedback fix your problem?
Why can't all of your units have energy?




Jun 6 2009, 9:30 pm Biophysicist Post #3



Quote
Why should giving everything Feedback fix your problem?
It wouldn't. I meant to say "giving everything energy".

Quote
Why can't all of your units have energy?
It looks weird and I have a Feedback caster.



None.

Jun 6 2009, 10:12 pm Sand Wraith Post #4

she/her

Change the orders.dat entry back to Stasis Field.

techdata.dat: ID22 (Stasis Field).
Under "Technology Cost" is "Energy:". Change to 0 for no energy cost.

That should work.




Dec 3 2009, 9:44 am Mr_Grey Post #5



In Cloak case, however, after just unsetting spellcaster flag, Wraiths in my mod were capable of maintaining cloak for undefinite amount of time and switching it at will. Cloak is quite hardcoded, so in weapon-spell it probably wouldn't work.



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: Moose