Put out the tournament release.
EDIT: If you downloaded M8c, some quick fixes were made regarding the new capture block locations. They are now used for teleport blocking and are ground-only as they should be. The version number remains the same to be better safe than sorry for the tournament release.
New Changes- South team now deploys heroes on the upper-left (closer to all outposts) of the Temple when starting the game/after death.
- Implemented semi-randomized Civilian placement in hero selection. Not true random due to there being 6! = 720 possible placements, but "random enough" for what it needs to do.
- Added a message to tell players when they block an outpost capture.
- Standardized locations for capture blocking to a 7x6 location. (2 tiles all directions from the beacon)
- Assault L2 and L3 no longer blows up your own and your team's Probes and summons.
- Assault L2 Grenade now kills Probes.
- Assault L1 now stops mana regeneration of affected players.
Fixes for M8b Bugs (and therefore not on the changelist)- No more leftover Devourers from Light Mage L2.
- Dark Mage L4 no longer continues spawning if the affected player is eliminated or leaves the game.
- Dark Mage L4 no longer stops spawning at 15 Broodlings around a player because the location is too small.
- Dying while affected by Dark Mage's L2 curse no longer requires manual un-ally.
- Special Ops' Mission Objectives has the correct L4, Mine Drone.
- No more unplacable Defiler for Medic L4 hit detection on herself... Medic bypasses the hit detection.
- Warrior L1 gives 10 shields instead of 9.
- Civilians for players who leave the game are given to the remaining players, instead of recreated on the middle lane.
- Capture location for the middle outpost is actually centered on the beacon.
http://www.staredit.net/files/808/
Post has been edited 2 time(s), last time on Nov 16 2009, 4:26 am by Mini Moose 2707.
None.