Staredit Network > Forums > Modding Assistance > Topic: Grafting with newest patch...
Grafting with newest patch...
Oct 22 2007, 8:45 pm
By: who  

Oct 22 2007, 8:45 pm who Post #1



Firegraft edits don't show up the current patch - is there any way that I can still graft w/ the current patch, or will people have to downgrade?



None.

Oct 22 2007, 9:06 pm WoAHorde Post #2



You will have to downgrade until DoA's new FG comes out.



None.

Oct 25 2007, 6:01 pm Twitch Post #3



Or you could ''TRY'' and sign up to use the beta ver of 1.15.1 FG.



None.

Oct 26 2007, 1:53 am modmaster50 Post #4



But if you sign up, you have to help find bugs. So, ifyour lazy, you can just wait for the next version. Use O)Farty's SCDowngrader.



None.

Oct 26 2007, 12:28 pm who Post #5



no, because I make mods and play them w/ my friends, which are too stupid with computers to downgrade.
I guess I'll just wait.



None.

Oct 27 2007, 6:49 am ShadowFlare Post #6



I may end up releasing a version of SCMLoader with updated FireGraft patch support before DoA ends up releasing the updated FireGraft. Heh, I don't think he will mind if I do that.



None.

Oct 28 2007, 5:19 am Akar Post #7



ShadowFlare, if you do that I'll love you forever.



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Oct 29 2007, 5:15 am Laser Dude Post #8



Quote from ShadowFlare
I may end up releasing a version of SCMLoader with updated FireGraft patch support before DoA ends up releasing the updated FireGraft. Heh, I don't think he will mind if I do that.
Finally mappers can totally 1up the modders.

Wait, does that mean that we can run a FG mod from SCModLoader, and have it up the version?



None.

Oct 29 2007, 10:21 am ShadowFlare Post #9



I'm unsure whether it works that way or not, but it may. It does have a data file for 1.15.1 packaged with it.

I haven't yet posted the details anywhere, but I updated the SCMLoader beta download. Until I post the details (which will be soon; I just need to get it typed up), you will just need to figure out what's new. :lol:

To aid in figuring out what the new features are (for those who want to see before I explain it all), there is this sample I uploaded earlier: http://sfsrealm.hopto.org/files/campaign_test.zip

-EDIT-

http://www.staredit.net/?topic=1025

Post has been edited 2 time(s), last time on Oct 30 2007, 9:52 am by ShadowFlare.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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