Staredit Network > Forums > SC2 General Discussion > Topic: BlizzCon Report of SC2
BlizzCon Report of SC2
Aug 21 2009, 10:34 pm
By: DevliN
Pages: < 1 2 3
 

Aug 28 2009, 2:02 am ToA Post #41

Que Sera, Sera.

oh thats insane, cant wait to use that.




Aug 30 2009, 6:52 am KrayZee Post #42



I actually want to see Blizzard speak more about the briefing lobby editor. You know, Jim Raynor interacting inside the Hyperion is one of them.



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Aug 30 2009, 9:08 am BeDazed Post #43



I've always wondered... will beta include a map editor?



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Aug 30 2009, 9:27 am KrayZee Post #44



Yes.



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Aug 30 2009, 9:07 pm Syphon Post #45



Actually, at Blizzcon they said beta will only include battle.net



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Aug 30 2009, 10:20 pm DevliN Post #46

Woah

They also said it will include the Galaxy Editor.

EDIT:
Quote from ">http://www.blizzard.com/blizzcon/recaps/battlenet-panel.xml]When will I be able to start utilizing map maker tools? How will Battle.net interact with custom maps?
Our goal is to make the StarCraft II Galaxy Map Editor available to players during the StarCraft II beta. Players will be able to play these maps on the new Battle.net.




:devlin: Currently Working On: :devlin:
Myself

Aug 31 2009, 2:36 pm BeDazed Post #47



Thats what I thought. Beta wouldn't be fun at all for people here, without a working map editor.



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Sep 1 2009, 1:59 am UnholyUrine Post #48



Aww Nuts! That means the Beta people will get first dibs on the easy remakes such as Random Unit Battle ..

VERY SAD FACE <:C



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Oct 4 2009, 7:06 pm EzTerix Post #49



Amazed by the Starcraft 2 editor. Imagine a faithful adaptation of your favorite game on SC2...beyond epic :hurr:

Loving the third person action game thing. Probably 90% of my maps will be on that
Up and down shooter looks fun too, probably going to make some crazy insane map like the ones where you have to put 100 tokens in the arcade before you win.

The possibilities... :hurr: :hurr: :hurr:



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Oct 5 2009, 2:15 pm BeDazed Post #50



Super Zergling World on SC2.



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Oct 6 2009, 11:39 pm Centreri Post #51

Relatively ancient and inactive

I'm thinking of making an AoSish map where two terran sides duke it out over a an ancient protoss artifact, and when you've managed to push back the other side enough, you go inside a cave in the middle, at which point the games transforms into a first-person, and try to capture said artifact and return it to base, before the other team can push back your forces and catch up with you. When you climb back out of the cave, it returns to RTS-view and you run as fast as possible back to base to win. Well, or you can kill the enemy command center.

Post has been edited 1 time(s), last time on Oct 6 2009, 11:48 pm by Centreri.



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Oct 10 2009, 9:41 am KrayZee Post #52



Quote from BeDazed
Super Zergling World on SC2.
How about make a unit that looks like Mario, with his voice, make it a side scroller, have keyboard controls, and call it Super Mario World?



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Oct 10 2009, 6:22 pm BeDazed Post #53



Quote
How about make a unit that looks like Mario, with his voice, make it a side scroller, have keyboard controls, and call it Super Mario World?
Mebbe.



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Oct 13 2009, 2:48 am grAffe Post #54



Yeah, I've always wondered why people make maps based on Pokemon, Diablo, Mario, etc. when people can just play the original. Well, apart from showing off their own map-making skills.



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