Staredit Network > Forums > SC1 Map Showcase > Topic: Death Of Asbath
Death Of Asbath
Oct 19 2007, 2:46 am
By: Killer2121  

Oct 19 2007, 2:46 am Killer2121 Post #1



this is the intro of death of asbath it isnt that long tho :D
Map Size - 192x192
TileSet- Jungle
Players - 1



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Oct 22 2007, 9:22 pm Nimitz Post #2



Lol.

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Oct 25 2007, 2:05 am Zank Post #3



rofl "there coming" this was EH



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Oct 28 2007, 10:04 am Killer2121 Post #4



Any Ideas For Terrain??



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[09:53 am]
NimoStar -- ban the bot :))
[06:53 am]
TECHLANDBD -- Air Fryer Price in Bangladesh 2026 | Techland BD
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
[05:14 am]
Oh_Man -- It's EMULATING the behaviour of a control group select and move without having the actual functionality to do that
[05:13 am]
Oh_Man -- Vrael
Vrael shouted: yeah but it looks like pluto's eAPM is still 6000 based on issuing all those orders
k the APM is inflated because it issues 12 identical orders individually. Its not 12 unique orders
[03:02 am]
Vrael -- which does reduce down to the same tradeoff I mentioned below, aka trading APM for time, but still interesting
[03:01 am]
Vrael -- and while the reaver was reloading it used that time to aggregate enough marine/tank to fend it off
[03:01 am]
Vrael -- like its micro vs one of the in-base reaver drops was pretty insane, basically it made the reaver spend 1 scarab per unit instead of 1 scarab for many workers/units
[02:58 am]
Vrael -- all the stuff I've said below is based on the actual gameplay vs some strong human performers, seems like the bot just has unfair advantages, but its also doing some cool stuff
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