Staredit Network > Forums > SC1 Map Showcase > Topic: Lost Temple RFMT v1.2 (regular and obs)
Lost Temple RFMT v1.2 (regular and obs)
Oct 7 2009, 12:16 am
By: Rain  

Oct 7 2009, 12:16 am Rain Post #1



This may or may not belong here (might need to go in the melee section) but I'll try to explain why I put it here instead.

First off, after downloading about 5 million copy's of lost temple, I've come to a conclusion. I like (note I say that "I" like not what "you" like :bleh: ) how WGTour (LT 2.1) and ICCup have edited LT so that it would be a bit more fair. Granted I still know there are a lot of imbalances and that its biased towards races and the whole ridge issue which is why everyone plays python now blah blah blah. But I still like LT ^^ so after looking through a few dozen maps to see what was changed from the original, I took what I thought was best from each map and edited my own lost temple version (I especially liked the islands having one whole mineral patch instead of two). Other things have been fixed like 9's min only and 6's natural expo. There's a bunch more but w/e. I'll explain why I posted this here instead of in the melee section.

I posted this here because of the obs version that's also attached to this thread. I've seen in some obs maps that the observers get something to do when the match first starts off (just for fun). I figured a micro round would be fun so I implemented that (currently it's just filler units [the same units for each player] because I've yet to figure out what units I want to use). I also want to incorporate this: http://www.staredit.net/topic/7825/ into the map so that's also why it's still in beta for now.

Anyway, as always comments and bug reports are always appreciated :) and the maps are unlocked as are all of my alpha/beta maps for editing.

Attachments:
Lost Temple RFMT v1.2.scm
Hits: 2 Size: 84.17kb
Lost Temple RFMT v1.2 obs.scx
Hits: 3 Size: 84.17kb



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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