Staredit Network > Forums > SC1 Map Showcase > Topic: Food Fight Madness!
Food Fight Madness!
Oct 3 2009, 11:16 pm
By: Trojanx  

Oct 3 2009, 11:16 pm Trojanx Post #1




Get ready to battle...


Today is the day to show out your power!


This is small game (but still fun) game I made on some days just for fun! (Maybe that image above was harder to make than the game)


Now back to the "super awesome description":

Four powerful food groups, one winner: McMickey's, Obi-1 Starfoods, Henry Pothead's Stuff and Foogle Inc. You start with low-level units and get super units when you get kills(like every mass game) BUT you can buy special stuff on the shop, with the minerals you get from the kills, then you'll get even stronger!


Features:
-Four teams
-Five unit classes
-Four unit levels
-19 buyable units(I plan to make more) (*4 NEW*)
-3 buyable improvements (permanent or not)
-Banning system( so you can ban that guy who says everyone is noob)
-Banning lock (to avoid accidental ban)
-No annyoing sounds when your base is full (YES! Exactely what you read) except for broodling (They work different)
-Quitter killer(those quitters' units are quite annoying aren't they?)
-Sound effects (*NEW!*)
-Anti-hack (*NEW!*)


Changes: (Since 0.3.7)
-New features (see above)
-Balancement fixes
-Bug fixes
-Remade terrain (shop, banner, masser and class chooser)


Any bugs/suggestions/balancement please report
You can also contact me if you want to make mods, when this gets complete.

Official Map Link: Here


Attachments:
FFM v0.4.4 NO SOUND.scx
Hits: 1 Size: 30.25kb
FFM v0.4.4.scx
Hits: 5 Size: 161.92kb

Post has been edited 36 time(s), last time on Nov 2 2009, 2:43 pm by Trojanx.



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Oct 3 2009, 11:22 pm UnholyUrine Post #2



Without going into the map, I can already tell you a horrible choice that you've made

Save the game as "Food Fight Madness v0.3.7".. do NOT Encrypt it.. or else, pubbies cannot and will not find it... and ur game won't be played...

Otherwise, I'll check this out :P



None.

Oct 3 2009, 11:34 pm Trojanx Post #3



Quote from UnholyUrine
Without going into the map, I can already tell you a horrible choice that you've made

Save the game as "Food Fight Madness v0.3.7".. do NOT Encrypt it.. or else, pubbies cannot and will not find it... and ur game won't be played...

Otherwise, I'll check this out :P
eh... I'll change that... Anyway thanks ^^



None.

Oct 8 2009, 1:36 am Polkaman Post #4



My opinion.

If it's a mass map, I usually don't play. Nothing personal, but mass maps almost take no skill to make. Took a play at the map, and it was pretty good for a mass map. I like it, but i'd like more if you would start crankin' out some new, non-madness maps :3



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Oct 8 2009, 11:55 am Trojanx Post #5



Hehe... don't worry. I'm planning my next map and I'll make something different this time. ^^



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Oct 10 2009, 12:00 am Polkaman Post #6



Kool. BTW the only reason I played the map was cause of pic ^_^



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Oct 11 2009, 3:49 pm Trojanx Post #7



Quote from Polkaman
Kool. BTW the only reason I played the map was cause of pic ^_^
That's why I put that picture there. :D funny isn't it?



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Oct 12 2009, 5:50 am Polkaman Post #8



Yep. 1337



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Oct 15 2009, 2:03 pm Trojanx Post #9



New version will be released soon, featuring:

-New buyable stuff
-Balancement fixes
-Anti-hack (thx for ws-Tank_7 for discovering an unbeatable antihack :yahoo:
Since you can see the entire map, there's no point maphacking, but I don't like feeling you can get dropped anytime by a &!%$@ guy. :curse:



None.

Nov 2 2009, 2:44 pm Trojanx Post #10



New version released!



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[01:28 pm]
NimoStar -- Unless specifically logged and retrained. But that wasn't in the original version. It just played itself
[01:28 pm]
NimoStar -- it has a static training, which is converted into weights. it doesn't actually learn from new games.
[01:16 pm]
NudeRaider -- but it would explain why that bot needs cheats to win
[01:05 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
oh but alphastar training was *very* cpu intensive.
[12:16 pm]
Oh_Man -- inference vs backpropogation
[11:31 am]
Oh_Man -- No training is very computational expensivr it doesnt train in real time tht culd actually be used against it
[11:11 am]
NudeRaider -- Oh_Man
Oh_Man shouted: Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
People keep mentioning it's a bot using reinforced self-learning (or w/e the correct term is) but I wonder, does it still actively learn now that it is deployed? How does that work? Or was it trained on like 100k games playing against itself and now training is finished and its capabilties are now static?
[09:53 am]
NimoStar -- ban the bot :))
[05:17 am]
Oh_Man -- Like it doesnt even bother to build a comsat unless it sees a lurker or dt, etc
[05:15 am]
Oh_Man -- Hope that makes sense. Also artosiscast just dropped a 1 hour vid he analayses a bunch of its games. The TLDR is the maphack is responsible for a large percentage of its wins because its just hard countering zerg rushes
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