Staredit Network > Forums > SC1 Terrain > Topic: My first building :D
My first building :D
Oct 27 2007, 8:46 pm
By: TristanOfVP  

Oct 27 2007, 8:46 pm TristanOfVP Post #1



:D Check it out I know it's not perfect but I am happy with it
http://i62.photobucket.com/albums/h87/Soundwave559/building.jpg



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Oct 27 2007, 9:26 pm MNeox Post #2



blocky top left edges, ez fix, blocky on bottom... err you can probly fix. rest is ok for a first try.



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Oct 27 2007, 9:37 pm TristanOfVP Post #3



Yeah I just noticed those edges a few minutes ago, Im going to fix up all the terrain last on that map.



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Oct 27 2007, 11:07 pm Jello-Jigglers Post #4



minus the gridliness please...

And whats with the single null tile?



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Oct 27 2007, 11:38 pm RoryFenrir Post #5



reminds me of my first buildings :)
I dont like the edges, i think the edge should be the windows but thats just me. The shop windows are also blocky but that good for start



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Nov 1 2007, 12:48 am Falkoner Post #6



It looks really blocky, turn off the grid when you make terrain, because when it is on you can't see blocks as well.



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Nov 1 2007, 7:12 am blacklight28 Post #7



I never use the grid...



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Nov 1 2007, 6:10 pm Zergblender Post #8



I used to do it like that, but I'm not happy with the way it looks..
But it's okay for a first try I guess.

Now, here's one from a map I'm working on:

I hope you can improve yours now.



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Nov 2 2007, 1:14 am Falkoner Post #9



Oooh, I like that, but the edges with the marines in the shops are blocky, is that fixable?



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Nov 2 2007, 1:26 am Neptune Post #10



Not bad man, not bad.



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Nov 2 2007, 2:22 am RoryFenrir Post #11



hmm zergblender the main building's windows looks familiar.... lol jk
at least you made up for it with making a non blobky no window wall, ima steal that if i do any more terraining.
I might i have to stop the modding and make some more ownage stuf some time



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Nov 2 2007, 9:39 pm Zergblender Post #12



Quote from RoryFenrir
hmm zergblender the main building's windows looks familiar.... lol jk
at least you made up for it with making a non blobky no window wall, ima steal that if i do any more terraining.
I might i have to stop the modding and make some more ownage stuf some time
Steal it?
Don't you recognize your own blends anymore?
Perhaps you need glasses ^^



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Nov 3 2007, 7:09 pm RoryFenrir Post #13



wait are you saying i made that wall?



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Nov 3 2007, 7:17 pm Zergblender Post #14



Indeed, It's from your last city.
One block north-east from the abandoned building.



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Nov 3 2007, 7:31 pm payne Post #15

:payne:

Lmfao?



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Nov 4 2007, 9:24 pm RoryFenrir Post #16



you mean the parking garage? cause its not the same blend



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Nov 4 2007, 9:28 pm Zergblender Post #17



No, those 3 buildings, the middle one.



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Nov 7 2007, 11:07 pm Fallen Post #18



Zerg that is really amazing, i like how it looks like the bulding has a negitive edge in the middle.
and trist your building is ok, but once you take away the grids the blocky ness will increase lots.



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Nov 7 2007, 11:15 pm A_of-s_t Post #19

aka idmontie

Quote from Jello-Jigglers
minus the gridliness please...

And whats with the single null tile?
SCMD has a problem with the Bob's Guns Doodad. It places a tile (it is not a null tile) with a few blue specs at the bottom of it.



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Nov 7 2007, 11:31 pm Zergblender Post #20



Thx, a shame it won't be used for COTDZP after all. The project died a few days ago.
But I'm releasing the terrain for whoever can do anything with it.



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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