Staredit Network > Forums > SC1 Map Production > Topic: Yggdrasill: Tree of Genesis
Yggdrasill: Tree of Genesis
Jun 30 2009, 9:56 pm
By: payne
Pages: < 1 « 2 3 4
 

Sep 16 2009, 4:06 am samsizzle Post #61



I thought your style of terrain was fine actually, for your rpg.



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Sep 17 2009, 5:06 am payne Post #62

:payne:

Guys, it's serious!
I stop terraining. Else, it seems like I'll be missing time :S
I'll try to fix that new Nooks and Crannies bug and then I'll do my triggering. ^^

Wish me good luck, it will be my very first real experience with RPG triggering ;o

Cya on the other side, guys!



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Sep 17 2009, 5:10 am Kaias Post #63



Quote from payne
Guys, it's serious!
I stop terraining. Else, it seems like I'll be missing time :S
I'll try to fix that new Nooks and Crannies bug and then I'll do my triggering. ^^

Wish me good luck, it will be my very first real experience with RPG triggering ;o

Cya on the other side, guys!
If you pull off all those trigger systems I'll be seriously impressed with you.



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Sep 17 2009, 11:23 am darksnow Post #64



i would like it split, it gives you more options, and its just more fun that way



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Sep 17 2009, 10:35 pm payne Post #65

:payne:

What do you mean by split? ;o



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Sep 18 2009, 12:05 am darksnow Post #66



teh cliffs separating into 2 ways



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Sep 18 2009, 2:31 am payne Post #67

:payne:

Though some people agreed that having a linear terrain for all this time and suddenly changing the "type" of terrain might not be really good. Anyways, I stopped terrain production for now.



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Jan 20 2010, 5:24 am payne Post #68

:payne:

This is coming along, guys, keep faith! :D



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Jan 20 2010, 5:53 am stickynote Post #69



Didn't know you were still working on this. Keep going, if you squint you can see the finish line be the time the U.S. has another president. JK. Good luck man.



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Jan 25 2010, 3:21 am payne Post #70

:payne:

Okay, I've updated the file into the DLDB.
You must read the Description of the file to know what's going on ;)
You may get lost... and it's much of a spoil... so in fact, it's just for the huge curious. Else, I suggest not to play it.
Finally, terrain is only 90% done because I had forgot a part of my storyline. I'm glad because as it was, I was only using like 75% of a 256x256 map's terrain... somewhat deceived ;)



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Jan 29 2010, 4:33 am payne Post #71

:payne:

2 new screenshots in the first post. :P
(Just to tease you up)



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Apr 2 2010, 4:05 am payne Post #72

:payne:

Well, I'm done terraining (though there's still a bit to do). I'll start triggering.
I hope you guys are happy of the actual result. =D



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Nov 21 2011, 5:23 am payne Post #73

:payne:

I am kind of nostalgic with this project. The terrain and storyline are, I believe, pretty neat.
... but I lack the motivation to get into the triggering.

If I remember well my discussion with samsizzle, there is another Year-Long RPG Contest or something of the kind. Anyone would be interested into joining as a team?
Here's the latest version of the map with some locations named after certain things I wanted to do and with nearly 100% completed terraining: http://www.staredit.net/files/1407/

Post has been edited 1 time(s), last time on Nov 21 2011, 6:17 am by payne.



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Dec 20 2011, 3:22 am Tempz Post #74



@Payne
How is the progress on the map so far?



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Dec 20 2011, 5:24 am payne Post #75

:payne:

Quote from Tempz
@Payne
How is the progress on the map so far?
Well, Loveless told me he'd work on the map... but after weeks of nothing being done, I just realized he trolled me and, of course, abandoned yet another project he got in.
Permanently added to the lazy and unproductive genius. :massimo:
To Loveless: thanks for making me waste my time. :awesome:



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Dec 20 2011, 5:41 am LoveLess Post #76

Let me show you how to hump without making love.

Quote from payne
Quote from Tempz
@Payne
How is the progress on the map so far?
Well, Loveless told me he'd work on the map... but after weeks of nothing being done, I just realized he trolled me and, of course, abandoned yet another project he got in.
Permanently added to the lazy and unproductive genius. :massimo:
To Loveless: thanks for making me waste my time. :awesome:
I thought I was just going to be helping, not doing everything for you :<



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Dec 20 2011, 6:09 am payne Post #77

:payne:

Quote from LoveLess
Quote from payne
Quote from Tempz
@Payne
How is the progress on the map so far?
Well, Loveless told me he'd work on the map... but after weeks of nothing being done, I just realized he trolled me and, of course, abandoned yet another project he got in.
Permanently added to the lazy and unproductive genius. :massimo:
To Loveless: thanks for making me waste my time. :awesome:
I thought I was just going to be helping, not doing everything for you :<
I wrote pretty clearly I was requiring someone to do -all- the trigger work. All rest, I had it.
Also, we only talked about implementing a little mob-spawning system and you abandoned right away. ;o



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Jan 25 2014, 8:48 am payne Post #78

:payne:

If anyone would like to take over this project, I would love to see some battle elements implemented into it. Be it only copy-pasting triggers from some of your projects or whatever. I just don't want to spend time on triggering anymore, yet would love to see this project come back to life. I loved the terrain and storyline. :(



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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