Staredit Network > Forums > SC1 Terrain > Topic: Tempz Blend VPerfection
Tempz Blend VPerfection
Sep 3 2009, 9:15 pm
By: Tempz  
Polls
What is you favourite piece?
What is you favourite piece?
Answer Votes Percentage % Voters
1 - High Dirt Cannon 0
 
0%
None.
2 - High Dirt Water Bridge 1
 
34%
3 - Bottom Left Part Of Mo 0
 
0%
None.
4 - Redemption of Christ 1
 
34%
5 - Dirt to Dirt Ramp 0
 
0%
None.
6 - Part Of Enterprise (Ship) 1
 
34%
Please login to vote.
Poll has 3 votes. You can vote for at most 2 option(s).

Sep 3 2009, 9:15 pm Tempz Post #1



I originally planned this blend to replace the the bridge blend which look absolutely horrendous after some comments about it a piece of mine.
The only way to create backward ramps that look better then my ramps are probably jungle ramps but unfortunately if done improperly they can look blocky at the edges.
Anyways without further adieu here is my tempz blend used in terrain work.


(Top right)An Example of the Tempz blend done on a bridge and a (Bottom Left) high dirt to high dirt cannon


(Top left) is just something from a crap piece i called mo (now updated) and the other one (Bottom Right) is called "Redemption Of Christ" and trust me it looks 10 times better with sprites but i don't want to give too much out ;)


(Right) A dirt to dirt ramp without that annoying bridge thing which i find is very common now a days, (Left) A partial screen shot of the now updated "Enterprise" from my map...

Post has been edited 2 time(s), last time on Sep 4 2009, 12:49 am by Tempz.



None.

Sep 3 2009, 11:31 pm samsizzle Post #2



your turning terraining into art with your lingo... hah.



None.

Sep 4 2009, 12:23 am Falkoner Post #3



I'm particularly impressed with these two, great job on them, how walkable are they? If they're completely walkable for middle sized units, would you mind posting the map? :)



None.

Sep 4 2009, 12:50 am Tempz Post #4



Map posted...

Just remember that some of the terrain from my terrain complication is still in beta form and you could fix it i would add your name on the credits...



None.

Sep 4 2009, 3:18 am xYoshix Post #5



This is great, but it's a bit blocky.

Quote from Tempz
complication
compilation* :P
lol I did the same mistake back in another thread... >_>



None.

Sep 4 2009, 4:20 am Tempz Post #6



XD ty... anyways you guys should check out my tree :D its really only has a few blocks and its very un-noticable



None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[03:42 am]
RIVE -- Hellooooo, Nurse
[04:19 pm]
NudeRaider -- Hello World!
[2026-6-01. : 4:03 pm]
IskatuMesk -- no Hello World? No Hello . jpeg? Not even ddosing some government website? smh my head
[2026-5-31. : 10:02 pm]
Symmetry -- I was really just figuring out how to compile
[2026-5-31. : 10:02 pm]
Symmetry -- I didn't make it do anything
[2026-5-31. : 9:17 pm]
Ultraviolet -- hell yeah. did you have trouble making the button functional, or just haven't gotten there yet?
[2026-5-31. : 8:29 pm]
Symmetry -- I made the marine shoot lasers and gave the medic a nonfunctional button
[2026-5-31. : 8:07 pm]
Ultraviolet -- Symmetry
Symmetry shouted: I did my first EUD thing today. Feels like me finding arsenal at age 8 again
haha for sure. in some ways it's even more exciting because you can play EUD maps on regular battle.net, don't need to convince someone to download your mod to play with you. what did you do?
[2026-5-31. : 6:47 pm]
Symmetry -- I did my first EUD thing today. Feels like me finding arsenal at age 8 again
[2026-5-31. : 3:20 pm]
l)ark_ssj9kevin -- le reddit
Please log in to shout.


Members Online: jun3hong, NudeRaider