Staredit Network > Forums > SC1 Terrain > Topic: Terrain Hall of Fame
Terrain Hall of Fame
Jun 4 2008, 10:31 pm
By: Falkoner
Pages: < 1 « 23 24 25 26 2733 >
 

Sep 1 2009, 1:47 am xYoshix Post #481



I don't think it was blocky at all. All he could've done was make a "cave" using isom and the opening and cover it with tree sprites. :P



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Sep 1 2009, 2:16 am payne Post #482

:payne:

Falkoner, update my images and add my colours :(



None.

Sep 1 2009, 3:54 am lil-Inferno Post #483

Just here for the pie

Quote from Tempz
Also whats the subliminal message?
The subliminal message is "TAU SUCKS". Tau is Yoshi da Sniper (just Yoshi now) who founded SEN.

Also, I don't care if it's blocky. It's something never done before. You need to realize that terrain isn't all about what's already been done.




Sep 1 2009, 4:56 am Fallen Post #484




That is hilarious lol, horrible but ya know. It took me a few seconds to see it but its painfully obvious after a few of em.



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Sep 2 2009, 6:38 pm Tempz Post #485



Quote from Falkoner
Quote
Umm LIl inferno just curious do you know how he made the train tunnel?

He covered it in sprites wherever it was blocky, which was all over, that's how.

I realize that but on the tracks i know its the machine gun doodad thing and spider mines right?



None.

Sep 2 2009, 8:07 pm lil-Inferno Post #486

Just here for the pie

Quote from Tempz
Quote from Falkoner
Quote
Umm LIl inferno just curious do you know how he made the train tunnel?

He covered it in sprites wherever it was blocky, which was all over, that's how.

I realize that but on the tracks i know its the machine gun doodad thing and spider mines right?
Yes, it is.




Sep 2 2009, 9:23 pm Norm Post #487



Quote from Falkoner
Quote
Umm LIl inferno just curious do you know how he made the train tunnel?

He covered it in sprites wherever it was blocky, which was all over, that's how.

What's with the hate? The train tunnel is fucking sweet.



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Sep 2 2009, 9:52 pm lil-Inferno Post #488

Just here for the pie

The way I see it, as long as people aren't trying to get credit for blending something using illegal (crashing) sprites, the terrain is valid. Sprites are fine. They make the terrain spiced up. I'm sure that the train tunnel could have been done without sprites, but would it really look good that way?




Sep 12 2009, 12:37 pm Devourer Post #489

Hello


Something New.
Twilight High-Dirt to Low-Sunken-Ground

FYI: The sunken ground is inside of the low-dirt index, not high-dirt.



Please report errors in the Staredit.Network forum.

Sep 12 2009, 8:48 pm payne Post #490

:payne:

Awesome! :D
Btw, Dev, will you help for the Terrain Wiki Project? :O



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Sep 12 2009, 11:15 pm stickynote Post #491



That's hawt devourer. Love the cliff edge.



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Sep 12 2009, 11:54 pm Devourer Post #492

Hello

New one:
I know it got some sprites but they made it more attractive, although it's just one kind of new blend (it was hard because the ramp itself is quite small)
Large-Sunken-Ground-Ramp (Protoss-Base)

It is a bit blocky, trying to fix it tomorrow, it's 2 AM over here now.



Please report errors in the Staredit.Network forum.

Sep 13 2009, 12:56 am payne Post #493

:payne:

Once again, very great! :D
And yep, as everyone said, you're back into the world of SC ^^
Good night ;)



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Sep 13 2009, 8:16 pm lil-Inferno Post #494

Just here for the pie

I'm gonna post the same screenshot, but with the traps closed (like they're meant to be) as soon as I figure out how to do so in SCMDraft if that's possible. There's some wasted space because I didn't know what to put there.

Drive-in Movie Theater



EDIT: A NEW CHALLENGER APPROACHES!
EDIT 2: I fixed the wall trap thing, but now the tanks are missing heads :P. Oh well, it makes them look more like cars.

Post has been edited 3 time(s), last time on Sep 13 2009, 8:33 pm by lil-Inferno.




Sep 13 2009, 8:17 pm Falkoner Post #495



Looks nice, dude :)

Also, for pictures involving traps, I'd find myself a version of SCM Draft 0.7.3 if I were you, it closed the traps.



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Sep 13 2009, 8:19 pm lil-Inferno Post #496

Just here for the pie

Quote from Falkoner
Looks nice, dude :)

Also, for pictures involving traps, I'd find myself a version of SCM Draft 0.7.3 if I were you, it closed the traps.
Alright, I'll go pick that up soon. I have the map if you want it, by the way.




Sep 13 2009, 9:21 pm Falkoner Post #497



Updated!

Kaias and lil-inferno, welcome to the ladder :)

Once again, if you want colors, please do a quote of my post, get the code I use, and edit your colors in, then post all the code for me.



None.

Sep 13 2009, 9:54 pm lil-Inferno Post #498

Just here for the pie

Code
[b][size=14][u][color=#00d000]lil-Inferno[/color][/size][/u][/b]
[size=10]Number of submitted pieces: 1 Picture[/size]

[u][size=11][color=#fffc00]Pictures:[/color][/size][/u]
[size=10][url=http://i171.photobucket.com/albums/u294/lil-Inferno/MovieTheater-1.png][color=#1af]Drive-in Theatre[/color][/url][/size]

[u][size=11][color=#fffc00]Maps:[/color][/size][/u]
[size=10][url=http://www.staredit.net/?attachment=4518]Drive-in Movie Theater (Map)[/url][/size]
[align=center][line=70][/align]

Also, the 'i' in lil-Inferno is capitalized :P.

EDIT: Added the map for the movie theater.




Sep 13 2009, 10:42 pm payne Post #499

:payne:

Code
Pictures:
[color=#86EE59]Path To Cave Entrance[/color], [color=#86EE59]Extended Jungle Walls[/color], [color=#86EE59]Custom Mix Of Blends[/color], [color=#81A7EF]Twilight Cliffs[/color], [color=#81A7EF]Custom Twilight Levels[/color], [color=#81A7EF]Twilight Low Dirt to High Dirt Transition[/color], [color=#81A7EF]Small Twilight Cliff[/color], [color=#81A7EF]Twilight Backwards Ramp[/color], [color=#86EE59][url=http://img16.imageshack.us/ifs/7341/img189/2/sanstitrewgb.jpg]Water Trees[/url][/color]


Add my map too:
Code
[url=http://www.staredit.net/files/1407/]Yggdrasill: Tree of Genesis[/url]




None.

Sep 13 2009, 11:13 pm Falkoner Post #500



Payne, click the Quote button on the part with your name, and give me EXACTLY what I need to copy and paste to put it in there, bbcode and all. Also, I already added your map, silly :P



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