Staredit Network > Forums > SC1 Map Production > Topic: super smash bros melee
super smash bros melee
Oct 20 2007, 8:07 pm
By: yellowjacket  

Oct 20 2007, 8:07 pm yellowjacket Post #1



I am almost done with this smash bros version of the popular hokage battle, I just need to finish peach, mewtwo, jigglypuff, ice climbers, link and captain falcon

the main reason I put this up was so I could get some assistance-can anyone help me with the triggers that would bring in characters after their teammates have died? I tried time and time and it only ends up messing up.

Attachments:
ssbm2.bak.scx
Hits: 4 Size: 52.88kb



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Oct 22 2007, 10:28 pm Joshgt2 Post #2



Can you add some pictures or something? I think that might be downloaded a lot more if you were to add a good bit more of information and some images or just about anything else that you think you could put into your post that would allow people to want to download this map. That is simply my suggestion



None.

Oct 24 2007, 6:14 am SyNc Post #3



I can help you with this map if you want, but you are being too general in what you're asking for. What you can do is use the command "Bring" so if the character brings no units to that battle arena, the team mate comes in. You should try asking in the assistance sub-forum next time. When you can, provide more information and a screen shot if possible.



None.

Oct 26 2007, 6:33 pm yellowjacket Post #4



thanks, this can be closed



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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