None.
Hopefully all the features in StarForge2 are in this.
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Vrael
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Wormer

Clokr_
) make an extension of the C language with additional function-level constructs to specify triggers, like: "trigger T { owners: <players list> conditions: <conditions list> actions: <actions list> }" (this reminds me of "class A { public: ... protected: ... private: ... }" ). You then can have two kinds of new objects (conditions and actions) with definition syntax like "condition <identifier> <formal parameters> <definition body>" and "action <identifier> <formal parameters> <definition body>". I believe that is really almost all you need to add to C language. Then you probably need to write some kind of standart library with types definitions, common conditions and actions definitions, unit definitions and such. Writing a C compiler probably is not a very difficult task (but still). Moreover you don't need to generate machine code. But this is only a language part. Then you need to write a good Integrated Development Environment for your language, with syntax highlighting handy UI and such and such, which is probably even harder than writing a C compiler itself.


Norm
Clokr_
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Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
Ultraviolet -- Symmetry
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
NudeRaider -- Symmetry
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
NudeRaider -- Symmetry
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Symmetry