Staredit Network > Forums > SC1 Terrain > Topic: Terraining problem in SCMDraft2.
Terraining problem in SCMDraft2.
Aug 8 2009, 1:04 am
By: youarenotworthy  

Aug 8 2009, 1:04 am youarenotworthy Post #1



Hey I'm having a real problem, I'm using both custom tiles and isometrical terraining on my map, but I'd like to use both in conjunction with eachother, and I can't. For instance, I made a custom bridge and I put it on the map, but then I can't fill in the space around it using isometrical because it cuts out my custom tiles. Any suggestions? I can create an example if I did not explain myself well.



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Aug 8 2009, 1:08 am xYoshix Post #2



It's supposed to happen. There's no way to stop it. What I suggest to do is to do the isom terraining first (i.e the terrain around a custom ramp) so you dont have to do isom terraining after.



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Aug 8 2009, 1:40 am youarenotworthy Post #3



LAME



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Aug 8 2009, 2:13 am payne Post #4

:payne:

You're just facing the reality of the terrainers that uses extended shit ^^



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Aug 8 2009, 5:07 am samsizzle Post #5



its depressing but you'll get over it.



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Aug 8 2009, 11:15 am youarenotworthy Post #6



over it. Moving on. :D



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Aug 8 2009, 9:03 pm lil-Inferno Post #7

Just here for the pie

Before adding details to terrain you should have made a basic isometric layout. That's pretty much the only way to combat this unwanted feature.




Aug 8 2009, 9:18 pm Pyro682 Post #8



Or, Just Re-create the Isom that's supposed to be around it with more square tiles.



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[02:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[02:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
[2026-7-15. : 2:19 am]
Symmetry -- NudeRaider
NudeRaider shouted: Symmetry I can't tell if it's relevant. You provided literally no context so I was providing an equally generic answer.
Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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