
I do stuff and thingies... Try widening and reducing the number of small nooks and crannies to correct the problem.
I'm going to suggest these for the last time.
+ Do mouse click detection or get rid of WASD for movement.
+ Use numbers or F# keys for potions.
Additionally, you should get rid of that weird defiler thing and start using units for selecting items. Try powerups and resources.
If I played this map, I wouldn't know what to do at all. How am I supposed to join this game and instantly know what keys to push etc.?
The map wouldn't be fun because of its overcomplicated style and not attract many people.
Action you need to do during a battle:
- walk
- shot arrows
- take potions
- use spells (not implemented yet)
current controls:
-walk: WASD
-shot arrows: right click with hero selected
-take potions: Shift+QWEASD
-use spells: (planned: select hotkeyed unit and right click on a field)
@potions:The F5-8 keys are only 4. I would need 6. Which should I put somewhere else?Or I force everyone to use small potions before full potions. Then I would need to use 3 keys only.
@getting rid of WASD for movementYou just made me think about it.
For arrow shoting I could use [Shift + right mouse click (hero selected)].
For movement I could use a normal right click 1 field next to your hero unit (if there is no enemy in that field. that would result in an attack).
But then, it may be annoying, if you have to go far...
Selling/Repairing:-Swarm on item = value/costs preview in your gas display
-move on the item field = sell/repair
-burrow to exit
-your money = your mineral display
Buying:-Move your defiler up or down to scroll (or swarm)
-move to the right = buy (powerup labeled 'Buy' is in that field)
-burrow to exit
-your money = your mineral display
-item costs = your gas display
-selected item is always in the middle of your screen between the red dots
NPC menu:-move the civilian to a powerup/unit labeled with the action you can perform (talk/sell/repair/buy/exit)
throw item away:-burrow your Hunter-Killer in that field
get item name + information:-move the Dark Templar on it
swap items in your inventory:-burrow both lurkers
I thought I already made it as easy as I could do it.
Now I presented detailed information what's inside.
>> Please make detailed suggestions how I could improve the playability. <<Thanks in advance.