Staredit Network > Forums > SC1 Map Showcase > Topic: Cat and Mice 64
Cat and Mice 64
Jul 20 2009, 6:39 pm
By: itisagooday2die  

Jul 20 2009, 6:39 pm itisagooday2die Post #1



CAT AND MICE 64
Who cares that there's already way too many cat and mice games! Let's have another!
This is pretty much just like every other cat and mice game you play, except I think (and VERY HOPE) that it's more balanced.
Collapsable Box


Any thoughts? Balancing issues?

And oh yah, here's the picture and file. Enjoy!
A commonly asked question is, "Why 64?" I have no idea. XD

Attachments:
Cat and Mice 64.2.scx
Hits: 10 Size: 36.59kb
Cat and Mice 64.bmp
Hits: 4 Size: 4097.05kb

Post has been edited 6 time(s), last time on Jul 25 2009, 7:29 pm by itisagooday2die.



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Jul 20 2009, 7:32 pm Excalibur Post #2

The sword and the faith

I re-sized your picture for you, no one wants to DL a 4mb BMP.





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Jul 20 2009, 8:47 pm itisagooday2die Post #3



Thanks for posting image!
Also, fixed a lot of major bugs that I accidentally made XD



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Jul 20 2009, 9:25 pm Norm Post #4



You should improve the layout and appearance of your map. Right now, it's pretty ugly.



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Jul 20 2009, 9:31 pm UnholyUrine Post #5



Personally, I like the good ol' Isometric look....

I also agree with Norm.



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Jul 25 2009, 7:28 pm itisagooday2die Post #6



Added new version, 1.2! Cat and Mice both have spells now.

Mice: Spells are found in stargate. (You have to tech up to there though.)
Scout: SuperShield. Set's shields to 100 for 10 seconds.
Corsair: Confusion. Create's 2 hallucinations of mouse.

Cat: Spells found in robotics facility. (New building.)
Shuttle: Critical Strike. Creates two zerglings that attack around 3-6 times. (Killing annoying walls.)
Reaver: Snipe Shot. Creates a siege tank that attacks once. (Mice killer!)
Observer: Cat's Wrath. Creates 10 wraiths that shoot once. (Mass destruction purposes.)

Unfortunately, now people think that cat is overpowered because mice don't win all the time (like in jungle)... How lame. Yet I'm pretty sure cat is not much better than mice. (Hopefully...?) I really need to check balancing XD.



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Jul 28 2009, 1:04 pm Chubacca Post #7



if you ask me, the terrain looks retarded. to run into this base, you have to go all the way down into the side entrance. A mouse could simply make a pylon in the top left corner and run whenever he sees the cat on the mini map



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Jul 28 2009, 1:07 pm Devourer Post #8

Hello

I'm actually a fan of Cat and Mouse maps so I'll probably check this out, but I can tell you that the terrain really could be better, also making such diagonal walls isn't good because even some melee units can shot over them.



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Jul 29 2009, 6:03 am itisagooday2die Post #9



If your saying that mice have problems, I think its the cat that has problems. It's a little better than mice, and if you actually play the game, you'll see. You are judging the entire game by it's appearance, yet is that truly everything? (Yes it is important.) If cat gets even ONE mouse kill, his game is pretty good. TWO mice kills and ouch. Even though pro players CAN always get away, is everyone pro? That's the fun of a map, because no one is perfect at games.



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Jul 29 2009, 1:21 pm Hug A Zergling Post #10



You should also make a "Super Cat and Mouse" and "Cat and Mouse DS" :P

anyways, it looks good.



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Jul 31 2009, 1:33 am Demented Shaman Post #11



Quote from Norm
You should improve the layout and appearance of your map. Right now, it's pretty ugly.
The terrain isn't that bad for a cat and mouse map. A lot of them are like that and the rectangular look is just the style I've grown accustomed to seeing in a cat and mouse map.



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[06:39 pm]
Vrael -- 6000 apm near perfect focus fire is yikes
[06:38 pm]
Vrael -- paralyze was metaphorically speaking, paralyzed
[06:38 pm]
Vrael -- wasnt even that really, they 6000 apm just made the terran army so much more value/$ that the extra economy didnt matter
[01:58 pm]
NudeRaider -- NudeRaider
NudeRaider shouted: Oh_Man nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
they basically lost most of their army in one big battle and didn't have the time and production to leverage the economic advantage and come back from that blow.
[01:55 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: https://youtu.be/1vsTqNwHquE omg guys it's happening. ITS HAPPENING. EVERONY STAY CALM. STAY F:wob::wob:CKING CALM!
not sure why you are so hyped, when basically the same happened 7 years ago with AlphaStar on SC2.
[01:53 pm]
NudeRaider -- Oh_Man
Oh_Man shouted: 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
nothing too special tbh. the human player wasn't ready to combat the push that stretched almost the whole map. So this game means nothing. We'll have to see how it goes once the humans have adjusted for its unorthodox strategies.
[10:59 am]
NimoStar -- "Sick" is the appropriate word for the disease that AI is foisting upon our society. Repent, ye sinners!
[06:32 am]
Ultraviolet -- that was pretty sick lol
[02:55 am]
Oh_Man -- 6000 apm XD, i dont even understand how it culd came back wen it was 5 base vs 2
[02:42 am]
Symmetry -- 'twas only a matter of time
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