Conquest
Oct 13 2007, 9:25 pm
By: Fisty  

Oct 13 2007, 9:25 pm Fisty Post #1



Conquest
Conquest is a strategy based game. It will have a number of options to customize gameplay to your liking.

Also an old project I forgot about.


Features
-8 Human Players (Players 1-8)
-2 Computer Players (Player 9 and 10)
-Spawn Menu
-CTF, Assault and Control game types
-Immensely Customizable gameplay
-Cool looking decal at bottom right of map :lol:


Game Types
Capture The Flag - Snatch enemy flags from their base while protecting your own flag.

Assault - Destroy the enemy's HQ to win

Control - Capture all Command Posts scattered across the map to win

Overall Progress
Terrain
Progress: 100%


Triggers
Progress: 10%


Units
Progress: 30%


Do and Done List
Code
Legend
Green | Done
Yellow | Working On
Red | Not Started


Briefing
Terrain
Spawn Menu
Game Type Selection
Round Selection
Unit Balance
Tutorial
Currency System

And finally...
SCREENIES
Minimap




MORE TO COME SOON!!!

Post has been edited 8 time(s), last time on Oct 13 2007, 10:40 pm by Deathman101.



None.

Oct 15 2007, 5:22 pm ATG Post #2



download?



None.

Oct 17 2007, 1:02 am FatalException Post #3



You know, I really thought that players 9-12 could only be neutral or rescuable...



None.

Oct 17 2007, 1:09 am Nimitz Post #4



Me too.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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