Staredit Network > Forums > Modding Projects > Topic: Zerg mod
Zerg mod
This topic is locked. You can no longer write replies here.
Oct 12 2007, 1:41 am
By: SCORPIONOX  

Oct 12 2007, 1:41 am SCORPIONOX Post #1



(The mod has been removed by the poster, aka me. If you would like to see the mod uploaded again, please reply to this thread and say so)

Post has been edited 6 time(s), last time on Dec 23 2007, 8:21 am by SCORPIONOX.



None.

Oct 12 2007, 7:15 pm who Post #2



ultralisk crashes on air attack, because you have to edit the iscript for that to work.

zerglings look cool, but hydralisk can't hurt anything.
not much is modified though... add more



None.

Oct 13 2007, 10:54 pm Fisty Post #3



U sure ur a newb? I really think I recognize u.



None.

Oct 14 2007, 10:48 pm SCORPIONOX Post #4



Well, I'm kind of a newb...
I've edited unit and building stats(including iscript) before, but this is my first mod I'm going to put on the web(and have to suffer from criticism because of). I would also like to learn how to make better mods from the experience of making this one. I think you have me mistaken for someone else.



None.

Oct 15 2007, 10:03 pm Nimitz Post #5



I'm flaming !

No, I'm joking.

At least, you wrote something before posting your mod, I'll try it.




None.

Options
  Back to forum
Please log in to reply to this topic or to report it.
Members in this topic: None.
[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
Please log in to shout.


Members Online: l)ark_ssj9kevin