Staredit Network > Forums > Modding Assistance > Topic: Learned from previous lessons... this time...
Learned from previous lessons... this time...
Jul 7 2009, 1:13 am
By: Angle Lock  

Jul 7 2009, 1:13 am Angle Lock Post #1



1. What is the turn in iscript measured in?

2. What is the wait in iscript measured in?

3. How do you modify the main menu page, like the page where you got single player, multiplayer.. etc.

4. Which file to modify for the LOADING page at start?

5. I know how you can change air unit's speed in flingy.dat, but how do you change a ground unit's speed, for example, ghost, in iscript? or in other words, how is iscript controlling the speed of the unit?

6. Is it possible to give ghost stimpack? If so, what's necessary?

7.Is it possible to change the fudamental effect of a certain spell? For example, in weapons.dat I made a certain weapon to have an explosion called "parasite", but can I change what "parasite" does?

Yeah, a shitload at at once :D.... waiting for the answer online.



None.

Jul 7 2009, 2:11 am Polaris Post #2



1: Turns are measured by frames in a 17 framed graphic. If you use turnccwise 1, that will turn the graphic one frame counter clockwise.

2: Waits are measured in 1/24 of a second when played on the fastest gamespeed. 24 waits in iscript will equal 1 second ingame, unless for some reason you play on lower gamespeeds.

3: glue\palmm\backgnd.pcx

4: glue\title\title.pcx

5: In a ground units iscript walking animation, you will see move opcodes with a number after it. For example, you might see this:

wait 2
move 4
playfram 0x11...

...And so on. Simply change the number after the move opcode to change its speed.

6: Yes, it's possible. Just give the ghost the button and make sure he's defined to use it in the 'use tech' requirements for the stimpack.

7: I'm not 100% sure of exactly what you're asking, but I think it would require plugins.



If anything cool is ever going on Skype me up under the name "blarghle"

Jul 7 2009, 2:22 am Angle Lock Post #3



how do you do plugins then?

and you know how when marines use stimpack, they go "ahhhhh"

I want to keep that sound for marines, but use a different sound for ghosts, do you do that in iscript? and if so, in which section?



None.

Jul 7 2009, 2:23 am Biophysicist Post #4



7: This would require plugins. Modcrafters.com has some plugin tutorials if you want to learn. Or, if you only want a few custom spells, I can create the plugin for you.

EDIT: PM me details of what you want to do and I'll tell you if it's possible.



None.

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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
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[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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