Staredit Network > Forums > SC1 Terrain > Topic: Diablo II Terrain
Diablo II Terrain
Jul 1 2009, 3:30 am
By: Commanda_Panda  

Jul 1 2009, 3:30 am Commanda_Panda Post #1



I'm planning a Diablo 2 Rpg, but suck at terrain, just wondering if anyone wants to do the terrain and I would do all the triggers/all the rest and I would credit you for the terrain obviously =)



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Jul 1 2009, 3:31 am samsizzle Post #2



diablo 2 had pretty basic terrain it was just like big rectangular areas with doodads here and there.. it would be a good way to learn how to terrain



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Jul 1 2009, 4:56 am Riney Post #3

Thigh high affectionado

Random buildings/doodads for shrines! ;D

Honestly all there was in act one was grouped up patches of puddles, rocks, trees, and a strange stone fence that surround ALL areas where you shouldnt go.



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Sure I didn't pop off on SCBW like I wanted to, but I won VRChat. Map maker for life.

Jul 1 2009, 5:56 am lil-Inferno Post #4

Just here for the pie

You may want to look back in some of payne's topics. He was doing a Diablo II map, but quit it and left behind some of the terrain which I'm sure he wouldn't mind you using.




Jul 1 2009, 11:30 am payne Post #5

:payne:

Look here: http://www.staredit.net/topic/746/
And for the map, I'll attach my latest version.
Terrain at top is experimental.
Very few triggers done (like Charsi).

Attachments:
Diablo II - LoD [Act 1].scx
Hits: 12 Size: 161.81kb



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[2026-7-18. : 2:27 am]
Symmetry -- https://staredit.net/topic/18903/ THE REVIEWS ARE HERE! "ok these are pretty good memes" - ssj9Kevin
[2026-7-17. : 2:58 pm]
Ultraviolet -- Symmetry
Symmetry shouted: Man I wish we had this tech back in the day when people played ums lmao
fr fr
[2026-7-17. : 2:39 am]
Symmetry -- Man I wish we had this tech back in the day when people played ums lmao
[2026-7-16. : 6:28 am]
NudeRaider -- EUD actions, specifically. The conditions remained. Today we can even have actions again, but they're all virtualized/whitelisted (not sure on the actual technical implementation) so you can only use them for specific intended purposed, not arbitrary code injections.
[2026-7-16. : 6:26 am]
NudeRaider -- I mean yes, maps - through EUDs - were theoretically able to do that as well, but that was patched quickly.
[2026-7-16. : 6:25 am]
NudeRaider -- Symmetry
Symmetry shouted: Ohhh imagine a SC map that could delete itself
not the map, the editor
[2026-7-16. : 2:28 am]
Symmetry -- I vaguely remember Voy doing some ACE back in the day, but I had no idea EUDs could do that kind of shit. I am very much catching up on the technology
[2026-7-16. : 2:28 am]
Symmetry -- Ohhh imagine a SC map that could delete itself
[2026-7-15. : 8:51 pm]
NudeRaider -- Symmetry
Symmetry shouted: NudeRaider Is EUD editor capable of writing shit onto the player's harddrive? That seems like it would be dangerous
yeah an editor that isn't allowed to write files sounds rather pointless, so I'd assume it can. Like most other programs too btw. and yes, obviously that's dangerous, but also kinda necessary. MS introduced that virtualization for exactly that reason.
[2026-7-15. : 4:10 am]
Ultraviolet -- I don't think so. I think they shut that shit down after 1.16, maybe even earlier
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