Staredit Network > Forums > SC1 Terrain > Topic: heal area? design?
heal area? design?
May 21 2009, 5:40 pm
By: melnikov  

May 21 2009, 5:40 pm melnikov Post #1



hi.
do any1 have any idea about how to decorate a healing area? i don't want to use beacons



None.

May 21 2009, 5:53 pm r00k Post #2



With units and sprites only ?
Or Terrain, and if which tileset...



None.

May 21 2009, 6:37 pm Vi3t-X Post #3



Twenty-five medics.



None.

May 21 2009, 8:04 pm Pigy_G Post #4



and SCVs repairing corpses like surgery o.o



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[02:29 am]
Symmetry -- TFW you google a problem and find the answer in a post you made yourself
[01:46 am]
Oh_Man -- How can i change my name here to put [TFE] on the end will thr website let me
[06:02 pm]
Zoan -- of course it isn't full understanding. You could ask "is the mechanism by which this counterexample blows up the ONLY mechanism possible for an initial configuration to blow up?"
[05:48 pm]
Zoan -- ppl do it all the time in PDEs
[05:47 pm]
Zoan -- Heinermann
Heinermann shouted: it also didn't solve that problem but hey as long as the investors are pleased
Constructing a counterexample is answering the question: "Is Navier Stokes well posed?" in the negative
[05:44 pm]
NudeRaider -- I only heard about it, didn't any news article, so what did it do then?
[05:43 pm]
Heinermann -- it also didn't solve that problem but hey as long as the investors are pleased
[05:39 pm]
NudeRaider -- I have no idea tbh. All I know no human was ever able to solve it, but there's at least a few that beat portal ;)
[05:32 pm]
Zoan -- Navier Stokes is not that esoteric I thought
[04:32 pm]
NudeRaider -- Zoan
Zoan shouted: I find it kind of sad that on the same day it was announced AI solved Navier Stokes, it was also announced AI beat Portal, and there's a good deal of people who don't know which is more impressive
you find it sad not everyone is a math nerd?
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